Gildor's Forums

Author Topic: Smuta / Смута  (Read 1686 times)
mark2580
Full Member
***
Posts: 177



View Profile
Smuta / Смута
« on: May 27, 2023, 21:09 »

Game: Cyberia / Smuta / Смута
UE version: 5.1.1 (pre-alpha)
AES key - no
You need specific build from this topic
There is a problem with some materials, everything else works correctly.


* scr_27_05_2023_20_08_26.png (170.72 KB, 802x652 - viewed 539 times.)
« Last Edit: April 06, 2024, 17:33 by spiritovod » Logged

MARK2580
RedBear
Full Member
***
Posts: 226


View Profile
Re: Cyberia / Смута [pre-alpha]
« Reply #1 on: August 13, 2023, 15:48 »

Сorrect game name: Smuta / Смута.
Game developers: Cyberia Nova (http://cyberianova.ru/).
Official Game Website: https://smuta.games/
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2489


View Profile
Re: Smuta / Смута
« Reply #2 on: April 06, 2024, 17:39 »

UE5 version: 5.3 (full version)
AES key: in the same place as usual (link)

Full version of the game is mostly supported in specific build, mentioned above (there are a few general fixes added to the build based on this game). Some materials may still crash umodel though. For general limitations and possible issues please read this topic.


* Clipboard01.jpg (125.76 KB, 2557x1233 - viewed 262 times.)
Logged
Arsorry
Newbie
*
Posts: 2


View Profile
Re: Smuta / Смута
« Reply #3 on: September 28, 2024, 19:42 »

Can anyone help please, I can view the package, but when I open them, I get an error - UE4 LegacyVersion


* WindowsTerminal_uY8xGhjtv5.png (163.7 KB, 1481x760 - viewed 72 times.)
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2489


View Profile
Re: Smuta / Смута
« Reply #4 on: September 29, 2024, 02:58 »

@Arsorry: You need to use specific umodel build, like mentioned in the first post and the sticked topic.
Logged
allenweisse
Newbie
*
Posts: 18


View Profile
Re: Smuta / Смута
« Reply #5 on: February 11, 2025, 18:38 »

The game batch extracted very well, I just had to remove Substrate paths from the files list.

However, I am noticing that all of the Material3 and MaterialInstanceConstant have `BLEND_Opaque (0)`. I am wondering if this is just the game using some other system for alpha mode, or if it is a limitation of current UE5 material support.

Thanks

Edit: TwoSided also is also always false
« Last Edit: February 11, 2025, 18:59 by allenweisse » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2489


View Profile
Re: Smuta / Смута
« Reply #6 on: February 12, 2025, 18:25 »

@allenweisse: For UE5 games only default material layouts works fine out of the box and UMaterialInstanceConstant is parsed in limited way regardless. If a game is using customized materials, they're usually not supported and may crash, as it would require manual adjustments for all such games, unlike UE4 games with versioned properties.
Logged
allenweisse
Newbie
*
Posts: 18


View Profile
Re: Smuta / Смута
« Reply #7 on: February 13, 2025, 01:35 »

Good information, thanks.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS