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Author Topic: [Switch] Pikmin 4  (Read 2893 times)
spiritovod
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[Switch] Pikmin 4
« on: July 01, 2023, 22:33 »

Game: Pikmin 4 (eshop page)
UE4 version: 4.26

Separate assets works fine with latest umodel build (1590 at the moment). For proper game support use specific build from this topic - no special override is required, simply choose proper engine version.


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« Last Edit: July 21, 2023, 14:34 by spiritovod » Logged
Worldblender
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Re: [Switch] Pikmin 4
« Reply #1 on: January 18, 2024, 05:28 »

I'm jumping in kind of late, but better late than never. This is one of two Nintendo-published games using the Unreal Engine I'm working on ripping assets for (Pikmin 4 and Yoshi's Crafted World being the only relevant games as of this post), where all that I successfully rip and organize are being uploaded to the Spriters Resource (for 2D assets) or the Models Resource (for 3D models).

The raw rips I uploaded so far (includes other games that I'm working on that are both Nintendo published and running on top of a 3rd party engine, either Unity or Unreal Engine): link removed

The raw rips I uploaded so far (just Pikmin 4, mainly 2D assets for stuff like user interface): link removed

Everything I ripped, uploaded, and got approved so far: https://www.spriters-resource.com/nintendo_switch/pikmin4/

I'm almost done with ripping 2D assets for this game, and will move onto ripping the 3D models, but I have ran into some issues during the ripping process:
  • I have ran into a particular scenario of the font icons all being on one image (engine path `/Game/Carrot4/UI/Font/T_ui_Font_PictureIcon_D.png`) and the individual images not evenly aligned in a grid (the transparency making this worse), making it hard to cleanly separate them. There are some additional files with prefix `SPR_` (class PaperSprite) that likely has the info that I need to properly extract each individual image, but UModel cannot open the individual files which which will allow me to gather the required info (XY location and dimensions) without using a hex editor. UAsset Browser could help me open these `SPR_` files, but I would like to avoid paying for this software unless I have no other choice. The font icon files by themselves (includes raw uasset files): link removed
  • This game uses IOStore a lot, which can cause the latest UModel build 1590 to throw fatal exceptions. Every time this happens (luckily not on the Texture 2D assets), it wastes some of my time to reopen the game files.
  • This game uses the WWise audio middleware for playing audio. I'm unable to export any of the audio files short of saving the raw uasset files. wwiser in conjunction with vgmstream can help me with playing these files once they're properly exported. The video files in webm format export correctly, and can be opened with standard media players like VLC, even though UModel doesn't show these files in its file browser.
My asset ripping and organizing for Pikmin 4 cannot continue unless at least one of the issues are fixed. UModel is very helpful in my ripping efforts for this game so far despite these setbacks.
« Last Edit: January 18, 2024, 16:26 by Gildor » Logged
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