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Author Topic: [UE4] Arena Breakout  (Read 1219 times)
spiritovod
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[UE4] Arena Breakout
« on: July 18, 2023, 04:23 »

Game: Arena Breakout (playmarket / official site)
UE4 version: 4.26
AES key: in the same place as usual (link)

Meshes and textures works fine with latest umodel build (1590 at the moment). For animations support use specific build from this topic - no special override is required, simply choose proper engine version.

You need to extract assets first with respective quickbms script from specific scripts bundle, available in the topic with keys. For more info read sticked topic and this post.


* Clipboard01.jpg (120.08 KB, 2546x1237 - viewed 434 times.)
« Last Edit: August 04, 2024, 23:49 by spiritovod » Logged
yiko
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Re: [UE4] Arena Breakout
« Reply #1 on: November 26, 2023, 12:28 »

I would like to inquire about how to extract assets.
I have used the key and BMS script in the link.But the asset extraction was never successful.
Can you tell me which step I went wrong?
PS:Sorry, my English is not very good
Thanks a lot
Code:
- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on

- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file F:\t\y\paks\pakchunk1-Android_ASTC.pak
- open script F:\t\y\unreal_tournament_4_0.4.27e_arena_breakout.bms
- set output folder F:\t\y\y

  offset           filesize   filename
--------------------------------------
The archive is encrypted, you need to provide the key

- please insert the content for the variable KEY:
  0x4BBF15A1C48012FE8DEAF35A2955A4442E30ED1D1ED5E7326C1C65A3E8C6E93F
KEY: K��Ā����Z)U�D.0���2le����?

- the script needs to load a pre-compiled function from the dll or code
  MEMORY_FILE100
  do you want to continue with this and any other requested dll/code (y/N)?
  n

Last script line before the error or that produced the error:
  71  calldll MEMORY_FILE100 decryptAll tcc RET AES_KEY "#INPUT#" "#INPUT#" "#INPUT_SIZE#" 0
  coverage file 0     0%   4140339    1120301026 . offset 0000000042c66f19
  coverage file -100   0%   0          6989       . offset 0000000000000000
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spiritovod
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Re: [UE4] Arena Breakout
« Reply #2 on: November 28, 2023, 20:42 »

@yiko: It's recommended to use batch conversion for cases like this, an example is provided in one of linked posts. Also they're rotating keys between different versions, and it's worth to try three of them from the list with your version. But in general issues related to scripts should be addressed to the topic with keys, not here.
« Last Edit: December 06, 2023, 01:21 by spiritovod » Logged
RtFromSpace
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Re: [UE4] Arena Breakout
« Reply #3 on: December 17, 2023, 14:40 »

Heya, I got all the files extracted succesfully, Was wondering if there's a way to combine all the meshes for the maps, there's a whole bunch of models for the map but when I import them into blender they're all out of place, random sizes etc, any way I can import the whole map as it is ingame?

Thanks in advance!


* image123.png (30.27 KB, 850x571 - viewed 165 times.)
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x-tiger
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Re: [UE4] Arena Breakout
« Reply #4 on: December 20, 2023, 21:40 »

Who has the Arena Breakout game
.pak file extract Quickbms script?
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x-tiger
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Re: [UE4] Arena Breakout
« Reply #5 on: December 21, 2023, 05:24 »

May I ask who has the key for the new version of Arena Breakout?
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spiritovod
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Re: [UE4] Arena Breakout
« Reply #6 on: December 21, 2023, 16:23 »

@RtFromSpace: umodel doesn't support building maps from umap assets, you need to use other tools for it when possible, though not sure the game would be supported.

@x-tiger : All quickbms and encryption related issues (including key requests) should be addressed to the topic with keys, not here. Current situation with the game is explained in this post.
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RtFromSpace
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Re: [UE4] Arena Breakout
« Reply #7 on: December 24, 2023, 05:46 »

@spiritovod I'll look into that thank you
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