Gildor's Forums

Author Topic: Splinter Cell Chaos Theory - StaticMesh  (Read 604 times)
VendorX
Guest
Re: Splinter Cell Series (SC1-4)
« Reply #30 on: April 03, 2024, 20:12 »

... I'm surely not going to dig into how the game is actually doing it.
OK ... If you can - at least - tell me the structure of SM? According to you it's something like this in (reading) order:

Position (12)
Normal  (4?)
U         (2?)
V         (2?)

Thx.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1924


View Profile
Re: Splinter Cell Chaos Theory - StaticMesh
« Reply #31 on: April 03, 2024, 22:14 »

@VendorX: I've parsed it in exactly the same way as explained in this post above, including order. Not sure which component of three packed normals should be used though, or if it should be somehow restored as well.
« Last Edit: April 03, 2024, 22:17 by spiritovod » Logged
VendorX
Guest
Re: Splinter Cell Chaos Theory - StaticMesh
« Reply #32 on: April 04, 2024, 00:03 »

@VendorX: I've parsed it in exactly the same way as explained in this post above, including order. Not sure which component of three packed normals should be used though, or if it should be somehow restored as well.
So you've implemented SM support, but you have no idea how - I see ... you know what? forget it.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1924


View Profile
Re: Splinter Cell Chaos Theory - StaticMesh
« Reply #33 on: April 04, 2024, 00:24 »

@VendorX: Apparently you have even less idea what you're actually doing (if any) or asking about, considering that you don't understand even such basic things as explained in the topic.

I thought that we have some kind of discussion here about possible interpretations of data - for example, why there are three FPackedNormal here, which is more UE3 like, or how scaling may actually work, like missing BoundingBox on parsing - but it seems you just wanted a perfect solution for your own purposes without providing your own results. As I see now, it's quite pointless to share any kind of findings or possible ways to interpret data with you, thus the topic is locked now.

If someone want to submit umodel related issues for the game, there is another topic for this and other Splinter Cell games.
« Last Edit: April 04, 2024, 00:53 by spiritovod » Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS