Hello! Gonna give this thread a bump.
- What I want to do-----------------------------------------
I aim to extract the big red waypoint crystal (
https://cdna.artstation.com/p/assets/images/images/066/478/946/large/andrew-stifter-rem2-waycrystal-03.jpg?1692983440) from within the Remnant 2 game assets to study its make, textures and materials.
- What I have tried so far----------------------------------
Thanks to the umodel version found in the "Tales of Arise" thread (
https://www.gildor.org/smf/index.php/topic,7906.0.html) I have managed to locate and extract the bare mesh (in umodel:
https://gyazo.com/3567c1793f0c67da9faab073962fe906 || in blender:
https://gyazo.com/29be44c9942d7b31c85d053e8991b453).
But, all that I have found when searching through the game files is a set of textures (diffuse, for reference: https://gyazo.com/6f29be4f669de102a9d3f88e649bf230 <--- labeled 'T_Waypoint_Crystal_A_Diff.uasset') which are meant for a different mesh entirely (the 'different mesh' in question:
https://gyazo.com/a7e698d00b41446aa452b5976aea2686).
Indeed, it is evident that the textures I have found, and the mesh that I want to texture, do not match (UV against Texture:
https://gyazo.com/c766ab3d88619ce7046e78906c1e1f1c).
I have also tried to scan the root folder of the mesh, but it did not turn-up its texture.
- Update-------------------------------------------------
After much more folders scanning, this is what I've gotten:
https://gyazo.com/76c05f6fdf145eb200df813a229bc23fNow, I know that the items viewed through Umodel don't look exactly the same as in-game. Tho, the above result doesn't even get close to the in-engine asset (an image of which I've linked at the top of the post)... not sure what I'm doing wrong.
Snooping around the material files associated with the model (I looked into the .mat and .props.txt files) didn't provide much clue either (to an inexperienced asset-dabbler like me).
P.S.: I thought of trying Fmodel, but the installation procedure required I download some '.NET' stuff, which seemed sus.
P.P.S.: The game now runs on UE version 5.2.1 (as opposed to 5.2.0, from OP's original post).