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Author Topic: [UE4] Legend of the Condor  (Read 3261 times)
Skykila
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Re: [UE4] Legend of the Condor
« Reply #15 on: May 12, 2024, 11:46 »

When I try to unpack any archive, I get this, what am I doing wrong?
Clipboard-05-12-2024-01" border="0
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Oscar Wilde
spiritovod
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Re: [UE4] Legend of the Condor
« Reply #16 on: May 12, 2024, 11:49 »

@Skykila: You need to provide the key, which is available in the same topic as the script. It's also possible to embed it in the script for batch extraction, which is explained here (also mentioned in the first post).
« Last Edit: May 12, 2024, 11:52 by spiritovod » Logged
Skykila
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Re: [UE4] Legend of the Condor
« Reply #17 on: May 12, 2024, 11:54 »

Thanks!
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Oscar Wilde
Kwii
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Re: [UE4] Legend of the Condor
« Reply #18 on: July 30, 2024, 20:28 »

I got stuck the moment I exported to psk and png texture. When I pressed export, the umodel program automatically disappeared as if nothing had happened. Can someone help?


* Screenshot 2024-07-30 232553.png (121.53 KB, 745x504 - viewed 56 times.)

* Screenshot 2024-07-30 232703.png (160.88 KB, 942x639 - viewed 58 times.)
« Last Edit: July 31, 2024, 06:39 by Kwii » Logged
Kwii
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Re: [UE4] Legend of the Condor
« Reply #19 on: July 31, 2024, 06:40 »

i also tried selecting the files in the folder and open. then got the error


* Untitled.png (238.15 KB, 1249x771 - viewed 63 times.)

* Capture1.PNG (104.32 KB, 534x424 - viewed 58 times.)
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spiritovod
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Re: [UE4] Legend of the Condor
« Reply #20 on: August 01, 2024, 01:20 »

@Kwii: Read the first post carefully, for latest game versions you need to use specific umodel build with game specific override (with the game name).
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Kwii
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Re: [UE4] Legend of the Condor
« Reply #21 on: August 01, 2024, 07:17 »

I used the overwrite function.I can't find the game name in the list.


* 111.PNG (111.34 KB, 630x864 - viewed 91 times.)
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imbachoii
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Re: [UE4] Legend of the Condor
« Reply #22 on: November 06, 2024, 19:03 »

Hello I have a question what does "{}.pak" means in [quickbms_4gb_files.exe -C -o -F "{}.pak" script.bms "input folder with paks" "output folder"] what info should I insert there? Thank you in advance.
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spiritovod
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Re: [UE4] Legend of the Condor
« Reply #23 on: November 07, 2024, 23:10 »

@imbachoii: You don't need to modify this part - it's a wildcard, the same as "*", but on some systems "*" may not work correctly with quickbms, that's why analog is suggested in the example.
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imbachoii
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Re: [UE4] Legend of the Condor
« Reply #24 on: November 08, 2024, 08:58 »

Thank you for your reply but I still have a problem, after I'm done with quickbms the extracted files can't be load in umodel_acl_2.1.exe and I did use the specific game override. This is the error I got.

*** ERROR: Too many unknown files - bad root directory (C:\Users\Carlo\Downloads\Condor files)?
CGameFileInfo::Register: Client/Data/staticdata/scenario_script/maintask/xuetaimeigu/ss_mx_03.ues <- RegisterGameFile: C:\Users\Carlo\Downloads\Condor files/Client/Data/staticdata/scenario_script/maintask/xuetaimeigu/ss_mx_03.ues <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=C:\Users\Carlo\Downloads\Condor files <- Main: umodel_build=1579 based
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spiritovod
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Re: [UE4] Legend of the Condor
« Reply #25 on: November 08, 2024, 20:08 »

@imbachoii: Usually such things are stored in Content folder and they're not causing problems in most games, but I guess this is a rare case, where some manual processing is required. You can either exclude unsupported assets from umodel's scope, for example by moving subfolders like Data and Scripts from extracted folder somewhere else, or create additional subfolder named "Content" (so it would look like extraction_folder\Content\Client\...) and open upper "extraction_folder" in umodel - this way unsupported assets will be ignored automatically. I've also updated specific build to address the issue, but not sure it will be enough.
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imbachoii
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Re: [UE4] Legend of the Condor
« Reply #26 on: November 09, 2024, 04:35 »

Thank you for looking into this matter, I'll try the one you suggested and this updated build.
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wwxbg
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Re: [UE4] Legend of the Condor
« Reply #27 on: February 12, 2025, 16:29 »

I don't seem to see the corresponding umodel version downloaded.,I hope to resend it.,Thank you.
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spiritovod
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Re: [UE4] Legend of the Condor
« Reply #28 on: February 13, 2025, 12:17 »

@wwxbg: Please read the first post carefully, there is a link to the topic with specific build there. Also don't spam topics with identical replies to just bump them, such posts will be removed.
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wwxbg
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Re: [UE4] Legend of the Condor
« Reply #29 on: February 14, 2025, 09:03 »

@wwxbg: Please read the first post carefully, there is a link to the topic with specific build there. Also don't spam topics with identical replies to just bump them, such posts will be removed.
Sorry Sir spiritovod, where is the link to the first article? I didn't see it, sorry
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