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Author Topic: [UE4] Legend of the Condor  (Read 14214 times)
wumoxh
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Re: [UE4] Legend of the Condor
« Reply #30 on: March 25, 2025, 12:30 »

Thank you so much for your help! I was indeed working with the old 0.88 version. I've just tried the generic 4.27 engine override and have managed to start extracting assets successfully. I really appreciate it!
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spiritovod
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Re: [UE4] Legend of the Condor
« Reply #31 on: March 26, 2025, 04:44 »

After they released renewed "2.0" version of the game, by default current launcher is downloading cloud version of the game, which is not compatible with the script. The old launcher previously provided in the first post is downloading old beta version of the game from around 2023, because respective changes in umodel were made in March 2024, probably after version 1.0 is released.

I would highly recommend to backup existing versions prior to renewed one, because cloud version will not be supported for now.
Currently available downloads: 052 (0.8.8) - full / launcher, 092 (1.0.0) - full / launcher
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wumoxh
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Re: [UE4] Legend of the Condor
« Reply #32 on: March 28, 2025, 10:00 »

Thank you very much for the resources you provided. Previously, I downloaded the 052 (0.8.Cool launcher. After updating and installing it, I used QuickBMS to extract files, but the ACL 2.1 dedicated build failed to export. Today, I downloaded the 092 (1.0.0) - full version, installed it offline without allowing further updates (which included an 8GB patch). The ACL 2.1 dedicated build no longer throws errors as before. The export is now proceeding normally. Once completed, I'll inspect the assets. I truly appreciate your guidance!
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zxhxy
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Re: [UE4] Legend of the Condor
« Reply #33 on: September 27, 2025, 19:32 »

I downloaded the latest and complete game assets using the client, and they're nearly 100GB+. Is there any way to get support for them?

Version 2.0 has significant changes compared to previous versions.
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