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Author Topic: SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize...  (Read 1071 times)
illyaine
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SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize...
« on: August 09, 2023, 21:06 »

Good evening.

Thank you for the great tool.
I currently have the problem that I often get an error message when playing games and the program then closes.
Example would be Hellblade.

Code:
SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_MERGED_RuneShape_9.SM_MERGED_RuneShape_9', pos=3EBAD, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/SM_MERGED_RuneShape_9.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590


That worked some time ago, but unfortunately not with the latest version.

I also found another version for Hogwarts Legacy, some data works, others the program crashes.
Code:
RawArray item size mismatch: expected 0, serialized 16

SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_RagKnot_01.SM_RagKnot_01', pos=1B41, ver=522/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Environment/Overland/Clothing/SM_RagKnot_01.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

Attached are the error codes, they might help to fix it Smiley

Is it still possible to download the last 1-2 versions of UE Viewer, then I could see which version has the problem with Hellblade, which, as mentioned, was unpacked before.

I wish you a pleasant evening Smiley
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spiritovod
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Re: SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize...
« Reply #1 on: August 11, 2023, 03:25 »

@illyaine: You can use specific build, mentioned in the game topic to get static meshes to work. Just use game specific override (it's the same for Hellblade: Senua's Sacrifice and One Piece Odyssey).
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illyaine
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Re: SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize...
« Reply #2 on: November 04, 2023, 13:21 »

Hello,
sorry for the late reply. I had completely forgotten the topic.

Thanks, I'll take a look Smiley


Edit: I'm currently testing the version, but depending on the game I'm still getting error messages. How should I best report this? I couldn't find a topic here on Days Gone, should I start one? Or generally post error messages in a collected topic?
Or send it directly to the developer? Thanks Smiley

Days Gone:
Code:
FPackageFileSummary::Serialize4 <- FPackageFileSummary<<: Ver=500/0 <- UnPackage::UnPackage: /Game/Maps/ORWorld/EmptyPlaceholder.umap, ver=499/34, game=daysgone <- UnPackage::LoadPackage(info): /Game/Maps/ORWorld/EmptyPlaceholder.umap <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

Hellblade:
Code:
FPakFile::Serialize: file=/Game/Character/Environment/Doors/MediumDoor/SkelMeshes/skmedIntDoorBronze.uexp <- FArchive::ByteOrderSerialize <- TArray::Serialize: 7933/65535 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/1 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 3/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'skmedIntDoorBronze.skmedIntDoorBronze', pos=103A35, ver=518/0 (unversioned), game=hellb <- UObject::EndLoad <- LoadWholePackage: /Game/Character/Environment/Doors/MediumDoor/SkelMeshes/skmedIntDoorBronze.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

Hogwarts Legacy:
Code:
SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_RagKnot_01.SM_RagKnot_01', pos=1B41, ver=522/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Environment/Overland/Clothing/SM_RagKnot_01.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
« Last Edit: November 04, 2023, 13:51 by illyaine » Logged
spiritovod
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Re: SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize...
« Reply #3 on: November 05, 2023, 01:06 »

@illyaine: It's better to create separate topics for each game in "usage problems" section - or post in existing topics, if there are any. Otherwise it would be a mess.

It appeared that Hellblade is using different engine than One Piece Odyssey (4.25 Plus and 4.25 respectively), and thus they should have separate options. It's now fixed in the updated build.

Previously known issue with some umaps in Days Gone should be fixed now in the same build, check this post.

For Hogwarts Legacy check the game topic.
« Last Edit: November 05, 2023, 01:11 by spiritovod » Logged
illyaine
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Re: SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize...
« Reply #4 on: November 05, 2023, 20:28 »

Thank you for the answer.
Then I'll post the error messages accordingly in the near future. Unfortunately I get one for many games, despite the linked build Sad

But it's not bad, then I can at least contribute something here and report the errors Smiley
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