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Author Topic: [UE4] Dream Star  (Read 1922 times)
spiritovod
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[UE4] Dream Star
« on: September 30, 2023, 19:11 »

Game: Dream Star / 元梦之星 (official site)
UE4 version: 4.26
AES key: in the same place as usual (link)

Meshes and textures works fine with latest umodel build (1590 at the moment). For animations use specific build from this topic.

With latest specific build you can open packages directly without extracting them (by using game specific override), but if you want to extract some assets, which are not supported by umodel, you can use respective quickbms script from specific scripts bundle, available in topic with keys. Only new versions are supported directly though, for old versions you still need to use the script to extract them. For more info read sticked topic and this post.


* Clipboard01.jpg (116.33 KB, 2552x1239 - viewed 461 times.)
« Last Edit: January 18, 2025, 02:06 by spiritovod » Logged
BayMax0413
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Re: [UE4] Dream Star
« Reply #1 on: November 30, 2023, 18:22 »

Hello, an error occurred when I used bms to extract

Error: [myfseek] offset 0xc804417392ed0288 in file -5 can't be reached

Last script line before the error or that produced the error:
  96  goto NAMES_OFFSET TOC_FILE5
  coverage file 0    99%   1081958028 1083565069 . offset 0000000000000000
  coverage file -5   32%   352804484  1081957910 . offset c804417392ed0288

Press ENTER or close the window to quit
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spiritovod
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Re: [UE4] Dream Star
« Reply #2 on: December 06, 2023, 01:20 »

@BayMax0413: It should be fixed now in the updated script. But in general issues related to scripts should be addressed to the topic with keys, not here. Such posts will be removed from this topic from now on.
« Last Edit: January 17, 2025, 16:45 by spiritovod » Logged
spiritovod
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Re: [UE4] Dream Star
« Reply #3 on: January 18, 2025, 02:16 »

Specific umodel build is updated to support game packages directly without extraction (by using game specific override), but it works only with recent game versions. First post is updated with respective info. Also the post above is still applied.
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