Game: EA Sports WRC (
steam page)
UE4 version: 4.27
AES key: in the same place as usual (
link)
Most things except for static meshes works fine with latest umodel build (1590 at the moment). For static meshes use specific build from
this topic with game specific override.
All materials are custom and the game is using indirect parenting for them - as result only dummy materials are loaded for meshes by default and actual materials are used from "liveries" subfolders. Also because of this don't try to open separate packages or extracted separate assets, if they contain only live materials for multiple meshes without dummy ones - it will cause crash due to infinite parenting loop in those materials. As a side note, apparently some static meshes for cars are supposed to be used as split submeshes at runtime, that's why they look like all-in-one pile of submeshes.