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Author Topic: Throne and Liberty  (Read 16734 times)
spiritovod
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Throne and Liberty
« on: November 21, 2023, 17:01 »

Game: Throne and Liberty (steam page)
UE4 version: 4.27
AES key: in the same place as usual (link)

Separate assets works fine with the latest umodel build (1590 at the moment). But to avoid issues and better materials support use specific build from this topic with game specific override option.


* Clipboard01.jpg (116.22 KB, 2550x1221 - viewed 2093 times.)

* Clipboard02.jpg (127.29 KB, 2554x1241 - viewed 1651 times.)
« Last Edit: December 04, 2023, 21:34 by spiritovod » Logged
yuehen
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Re: Throne and Liberty
« Reply #1 on: November 23, 2023, 06:15 »

Thanks
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WollieWoltaz
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Re: Throne and Liberty
« Reply #2 on: November 25, 2023, 01:17 »

Where are the monster models and animations located? I've downloaded the game via the Purple launcher and it installed more then 6 GB of assets but i can't find any skeletal assets... Someone knows?
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Ehlyon
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Re: Throne and Liberty
« Reply #3 on: November 26, 2023, 18:53 »

Where are the monster models and animations located? I've downloaded the game via the Purple launcher and it installed more then 6 GB of assets but i can't find any skeletal assets... Someone knows?

The game will release on December 7th, for now we can only pre-create characters, so it's only partially downloaded, infact monsters sfx, fx and icons are there but not the models/textures/anims
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WollieWoltaz
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Re: Throne and Liberty
« Reply #4 on: November 27, 2023, 14:53 »

Makes sence. Will wait till the 7th then.
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PritornSib
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Re: Throne and Liberty
« Reply #5 on: December 04, 2023, 08:07 »

Makes sence. Will wait till the 7th then.

You don`t have to wait for the 7th predownload is already out, looks like they have changed AES Key
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WollieWoltaz
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Re: Throne and Liberty
« Reply #6 on: December 04, 2023, 18:47 »

(New key has been found by Ekey on Rin forums)
Standard Umodel throws out an error, but using Umodel materials UE4 works except for materials.
« Last Edit: December 04, 2023, 18:56 by WollieWoltaz » Logged
spiritovod
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Re: Throne and Liberty
« Reply #7 on: December 04, 2023, 21:37 »

Respective build is updated with better materials support for the game, you need to use game specific override. First post is updated with related info.
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3dartsro
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Re: Throne and Liberty
« Reply #8 on: January 17, 2024, 21:09 »

Im download purple and download game but materials dont work textures Sad
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WollieWoltaz
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Re: Throne and Liberty
« Reply #9 on: January 19, 2024, 15:27 »

use specific build from this topic with game specific override option.
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spiritovod
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Re: Throne and Liberty
« Reply #10 on: May 29, 2024, 16:56 »

@bbddbbdd: It's not an issue, just a warning about unknown properties, which doesn't prevent assets from loading - in case of serious issues umodel just crashes. If some animation can't be loaded, most likely it's not directly compatible with the mesh and it's retargeted through different skeleton. You can take a look at brief example from this post for better understanding how it works.
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Nanahuatli
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Re: Throne and Liberty
« Reply #11 on: January 26, 2025, 01:47 »

Is this outdated? What version is the game using now that it updated to UE 5?
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spiritovod
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Re: Throne and Liberty
« Reply #12 on: January 26, 2025, 06:11 »

@Nanahuatli: First post is still valid for latest game version. It never used UE5 to begin with...
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gargon
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Re: Throne and Liberty
« Reply #13 on: April 28, 2025, 19:54 »

Is it possible to make the textures registered in gltf when exporting the model?

now the export is taking place with basic colors, textures are not specified, although textures are uploaded separately.
  "materials" : [
    {
      "name" : "MI_EMBED",
      "pbrMetallicRoughness" : {
        "baseColorFactor" : [ 0.3, 0.3, 0.3, 1.0 ],
        "metallicFactor" : 0.1,
        "roughnessFactor" : 0.5
      }
    },
    {
      "name" : "MI_EMBED",
      "pbrMetallicRoughness" : {
        "baseColorFactor" : [ 0.9, 0.3, 0.3, 1.0 ],
        "metallicFactor" : 0.1,
        "roughnessFactor" : 0.5
      }
    },

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spiritovod
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Re: Throne and Liberty
« Reply #14 on: April 28, 2025, 20:58 »

@gargon: umodel is using placeholders for materials in gltf export, because this format is quite strict and it not really possible to create proper output for all cases with custom materials. Though you should get respective mat and props files upon exporting materials with related to textures info. Not sure about this particular game, as it's using workaround to get materials loaded.
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