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Author Topic: The Day Before  (Read 1310 times)
spiritovod
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The Day Before
« on: December 14, 2023, 17:44 »

Game: The Day Before (steam page)
UE5 version: 5.2
AES key: in the same place as usual (link)

Most things should work with respective build from this topic. For general limitations and possible issues please read this topic. Textures for most static meshes are virtual ones. Only face animations are linked to NPC by default, the rest is retargeted through base "fullrig" meshes (see this post for general example).

Update: Issues with loading assets with multiple supported objects should be fixed in latest specific build.


* Clipboard01.jpg (112 KB, 2550x1242 - viewed 374 times.)
« Last Edit: September 14, 2024, 18:51 by spiritovod » Logged
josema0890
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Re: The Day Before
« Reply #1 on: December 22, 2023, 18:14 »

Hi spiritovod, i'm using the umodel you linked on the Tales of Arise post for viewing custom Materials.

When I try to extract all the models from the game for the needed umap, (in this case umodel is crashing at this path Survival>Content>A_TestMap>LandscapeParts>NewCity_WC>Main_menu_lvls>levels ) umodel crashes and gave me this error

Code:
Serializing behind stopper (4123A+2 > 411C0)
FPakFile::Serialize: file=/Game/A_TestMap/LandscapeParts/NewCity_WC/Main_menu_lvls/levels/Mainmenu_suburban_assets.uexp <- FArchive::ByteOrderSerialize <- FUnversionedHeader::Load <- CTypeInfo::SerializeUnversionedProperties4: Type=FRuntimeVirtualTextureParameterValue <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UMaterialInstanceConstant <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'Mainmenu_suburban_assets.MaterialInstanceDynamic_0', pos=4811C, ver=527/0 (unversioned), game=ue5.2 <- UObject::EndLoad <- LoadWholePackage: /Game/A_TestMap/LandscapeParts/NewCity_WC/Main_menu_lvls/levels/Mainmenu_suburban_assets.umap <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix34

I just wanted to ask if you've encountered the same issue or if you're using a different build to view and extract the files. My goal is to extract them in glTF format and then import them into Blender using the ue4maps-tools.

Thanks a lot in advance.
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spiritovod
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Re: The Day Before
« Reply #2 on: December 26, 2023, 23:31 »

@josema0890: It's actually caused by the same issue as the problem mentioned in the first post. Bulk data is handled differently in 5.2+ games, which especially affects assets with more than one sub-asset, like maps (they are clearly visible after scan is done). The whole approach will be reworked when I have time.
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josema0890
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Re: The Day Before
« Reply #3 on: January 18, 2024, 05:32 »

Thanks a lot for your response, and sorry for the late reply, going to stay tunned  Grin Grin Grin
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