Hi spiritovod, i'm using the umodel you linked on the
Tales of Arise post for viewing custom Materials.
When I try to extract all the models from the game for the needed umap, (in this case umodel is crashing at this path Survival>Content>A_TestMap>LandscapeParts>NewCity_WC>Main_menu_lvls>levels ) umodel crashes and gave me this error
Serializing behind stopper (4123A+2 > 411C0)
FPakFile::Serialize: file=/Game/A_TestMap/LandscapeParts/NewCity_WC/Main_menu_lvls/levels/Mainmenu_suburban_assets.uexp <- FArchive::ByteOrderSerialize <- FUnversionedHeader::Load <- CTypeInfo::SerializeUnversionedProperties4: Type=FRuntimeVirtualTextureParameterValue <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UMaterialInstanceConstant <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'Mainmenu_suburban_assets.MaterialInstanceDynamic_0', pos=4811C, ver=527/0 (unversioned), game=ue5.2 <- UObject::EndLoad <- LoadWholePackage: /Game/A_TestMap/LandscapeParts/NewCity_WC/Main_menu_lvls/levels/Mainmenu_suburban_assets.umap <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix34
I just wanted to ask if you've encountered the same issue or if you're using a different build to view and extract the files. My goal is to extract them in glTF format and then import them into Blender using the ue4maps-tools.
Thanks a lot in advance.