Game: Tom Clancy's Rainbow Six: Vegas 2 (
steam page)
UE3 version: 241/71
Apparently the game has changed a bit after patches were released at some point. You can use specific build from
this topic with existing override option to reduce crashes in patched versions, but compatibility remains the same as in vanilla builds - animations are not supported, and most textures are not loaded properly because the game is using external analog for tfc with its own format.
It's working something like this: textures from rmpc packages are addressing usdx cache for almost all bulk data, while textures from uppc packages are partially stored in the package and partially addressing external cache, which may be stores outside of the folder. You can use attached quickbms script to extract raw textures from usdx files (first mip only by default, can be changed in the script). They're mostly DXT1 and DXT5 textures, and it's possible to use rawtex by id-daemon or similar tools for converting them. Supporting this format in umodel is hardly possible.