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Author Topic: Dungeon Stalkers  (Read 1236 times)
GDL
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Dungeon Stalkers
« on: February 13, 2024, 22:43 »

https://store.steampowered.com/app/2468730/Dungeon_Stalkers/
UE5 version: 5.5 (current version) / 5.2 (previous versions)

Doesn't seem to be encrypted but trying to open anything shows an access violation error similar to this:

*** ERROR: Access violation (C0000005) at umodel_materials_ue5.exe+0x1075FC
UnPackage::LoadExportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/_Art/_Character/PC/Baran/Meshs/SK_PC_Baran_A01.uasset, ver=527/0, game=ue5.2 <- UnPackage::LoadPackage(info): /Game/_Art/_Character/PC/Baran/Meshs/SK_PC_Baran_A01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix37
« Last Edit: June 29, 2025, 16:39 by spiritovod » Logged
Krazze
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Re: Dungeon Stalkers (Demo)
« Reply #1 on: February 14, 2024, 01:15 »

Lol, I thought this was the Dungeonborne thread which is also UE5 and is another clone.
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spiritovod
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Re: Dungeon Stalkers
« Reply #2 on: February 14, 2024, 02:25 »

@GDL: It should be fixed now in the updated build, which can be found in usual topic.


* Clipboard01.jpg (95.01 KB, 2552x1245 - viewed 79 times.)
« Last Edit: June 29, 2025, 16:19 by spiritovod » Logged
GDL
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Re: Dungeon Stalkers
« Reply #3 on: February 14, 2024, 20:16 »

Thx a lot
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peterzhenhh
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Re: Dungeon Stalkers
« Reply #4 on: May 23, 2024, 20:49 »

@GDL: It should be fixed now in the updated build, which can be found in usual topic.

I saw the the animation and skeleton is attached to the mesh in this screenshot, how to do that.
I tried to open the skelmesh first and open(add to loaded set) the skeleton to bind manually, but the skeleton didn't appeared. As a result, failed to load those 58 animations.
Tested on the latest demo client updated today with umodel_materials_ue5.exe.
« Last Edit: May 23, 2024, 20:55 by peterzhenhh » Logged
Ehlyon
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Re: Dungeon Stalkers
« Reply #5 on: May 24, 2024, 01:36 »

@GDL: It should be fixed now in the updated build, which can be found in usual topic.

I saw the the animation and skeleton is attached to the mesh in this screenshot, how to do that.
I tried to open the skelmesh first and open(add to loaded set) the skeleton to bind manually, but the skeleton didn't appeared. As a result, failed to load those 58 animations.
Tested on the latest demo client updated today with umodel_materials_ue5.exe.

After loading the skeletal mesh you need to APPEND the skeleton (i guess you did since you cite "Add to loaded set" but... even if you do it right the program won't show you any change), after that you get to the animations, Append those too, and press CTRL+A, that should load them.
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peterzhenhh
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Re: Dungeon Stalkers
« Reply #6 on: May 24, 2024, 14:06 »

After loading the skeletal mesh you need to APPEND the skeleton (i guess you did since you cite "Add to loaded set" but... even if you do it right the program won't show you any change), after that you get to the animations, Append those too, and press CTRL+A, that should load them.

Thanks, it works fine now. I didn't press CTRL+A at that time:)
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jeenynz
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Re: Dungeon Stalkers
« Reply #7 on: June 29, 2025, 12:24 »

This game was updated on June 25 on Steam, with the new exe version being 5.5.2
OPEN mesh:
Cannot view the file,


Package "/DungeonStalkers/Content/_Art/_Character/NPC/NPC_Servant/Meshes/SK_NPC_Servant_01.uasset": wrong name index 38912
UnPackage::SerializeFName: pos=00000008 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_NPC_Servant_01.SK_NPC_Servant_01', pos=8, ver=530/0, game=ue5.5 <- UObject::EndLoad <- LoadWholePackage: /DungeonStalkers/Content/_Art/_Character/NPC/NPC_Servant/Meshes/SK_NPC_Servant_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix155


I use Fmodel, but I still cannot view the grid; it seems that the file has been encrypted.
« Last Edit: June 29, 2025, 12:50 by jeenynz » Logged
spiritovod
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Re: Dungeon Stalkers
« Reply #8 on: June 29, 2025, 16:40 »

@jeenynz: It should be fixed now in the updated build, simply choose proper engine version.
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jeenynz
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Re: Dungeon Stalkers
« Reply #9 on: June 30, 2025, 05:44 »

thanks
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jeenynz
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Re: Dungeon Stalkers
« Reply #10 on: July 01, 2025, 10:36 »

@jeenynz: It should be fixed now in the updated build, simply choose proper engine version.
A new issue has occurred, where the program crashes and exits directly when exporting the animation, without any error messages.
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spiritovod
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Re: Dungeon Stalkers
« Reply #11 on: July 01, 2025, 19:21 »

@jeenynz: I couldn't find any issues with animations in this game, but found problem with TextureCube export, which was broken in a few recent builds. It could actually affect export in general, since it was not skipped but just hangs the app. Try updated build and if the issue still persists, provide more info like problem animation name and steps to reproduce the issue.
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jeenynz
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Re: Dungeon Stalkers
« Reply #12 on: July 01, 2025, 20:27 »

The animation export was successful, and the program did not crash.
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