Gildor's Forums

Author Topic: Vindictus: Defying Fate  (Read 3803 times)
peterzhenhh
Newbie
*
Posts: 30


View Profile
Vindictus: Defying Fate
« on: March 14, 2024, 15:21 »

https://store.steampowered.com/app/2814860/Vindictus_Defying_Fate/
UE 5.3.1
key:0xA95A5CCD180D9FDB58BF074754616C236FF392DAC79BE5B83C2BD0857948500B

Failed to load many materials and crashed when loading skelmesh with specific build from this topic:

Loading SkeletalMesh4 SK_Fiona_Upper01_master from package /Game/VindictusRoot/Character/Player/Fiona/Armor/Model/SK_Fiona_Upper01_master.uasset
******** Loading object SkeletalMesh4'SK_Fiona_Upper01_master.SK_Fiona_Upper01_master' ********
*** ERROR: Serializing behind stopper (79FC92+4 > 78D2D8)
FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/1 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_Fiona_Upper01_master.SK_Fiona_Upper01_master', pos=7ADEB5, ver=528/0, game=ue5.3 <- UObject::EndLoad <- LoadWholePackage: /Game/VindictusRoot/Character/Player/Fiona/Armor/Model/SK_Fiona_Upper01_master.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix38
« Last Edit: March 25, 2024, 21:13 by spiritovod » Logged
m1rr0r
Newbie
*
Posts: 1


View Profile
Re: Vindictus: Defying Fate
« Reply #1 on: March 15, 2024, 05:16 »

found this on loverslab, but i'm to new to all this, a did some work with fmodel but that doesnt work yet. 3dmigoto works.

https://static.loverslab.com/uploads/monthly_2024_03/image.png.3444c923a0472c5fbaf5a31c1a842b1d.png
Logged
Mr. Kotonur
Newbie
*
Posts: 3


View Profile
Re: Vindictus: Defying Fate
« Reply #2 on: March 18, 2024, 17:14 »

UE5 build surprisingly support almost everything, majority of textures and meshes exported completely (at least, I think so).
Sometimes export goes wrong:

******** Loading object SkeletalMesh4'SK_PCF_067_Foot01.SK_PCF_067_Foot01' ********

ERROR: Serializing behind stopper (3006E7+4 > 3006EA)
FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_PCF_067_Foot01.SK_PCF_067_Foot01', pos=2FFF96, ver=528/0, game=ue5.3 <- UObject::EndLoad <- LoadWholePackage: /Game/VindictusRoot/Character/Outfit/PCF_Outfit/PCF_067/Model/SK_PCF_067_Foot01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix39

same error as OP

attached unsupported file just in case it helps to fix export error:
https://pixeldrain.com/u/Lty39y2F
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2365


View Profile
Re: Vindictus: Defying Fate
« Reply #3 on: March 18, 2024, 18:10 »

Unfortunately all 5.3 games and above will have random errors with current UE5 build due to changes in packages and bulk data. It can't be easily fixed with current approach used in umodel and should be fully re-worked. But since originally it was just personal project to see if it's possible to parse raw data without processing properties (which may be helpful for cases with heavily protected games or different platforms, like PS5/Switch, or custom engines like Zhu Xian World), and it was more about fixing existing things than implementing new features or architecture changes related to general processing, I can't tell anything specific about future of all this.
Logged
Krazze
Jr. Member
**
Posts: 41


View Profile
Re: Vindictus: Defying Fate
« Reply #4 on: March 18, 2024, 18:35 »

Unfortunately all 5.3 games and above will have random errors with current UE5 build due to changes in packages and bulk data. It can't be easily fixed with current approach used in umodel and should be fully re-worked. But since originally it was just personal project to see if it's possible to parse raw data without processing properties (which may be helpful for cases with heavily protected games or different platforms, like PS5/Switch, or custom engines like Zhu Xian World), and it was more about fixing existing things than implementing new features or architecture changes related to general processing, I can't tell anything specific about future of all this.

Let's hope you find a solution, because if you don't save us, it will mean that the games that come out will be lost for us.
Logged
Mr. Kotonur
Newbie
*
Posts: 3


View Profile
Re: Vindictus: Defying Fate
« Reply #5 on: March 18, 2024, 18:47 »

Unfortunately all 5.3 games and above will have random errors with current UE5 build due to changes in packages and bulk data. It can't be easily fixed with current approach used in umodel and should be fully re-worked. But since originally it was just personal project to see if it's possible to parse raw data without processing properties (which may be helpful for cases with heavily protected games or different platforms, like PS5/Switch, or custom engines like Zhu Xian World), and it was more about fixing existing things than implementing new features or architecture changes related to general processing, I can't tell anything specific about future of all this.
So it's complicated... aww, so sorry to hear about that.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2365


View Profile
Re: Vindictus: Defying Fate
« Reply #6 on: October 30, 2024, 01:21 »

The game should be supported since version fix80 of specific build. If you're getting compression errors, most likely one of the packages is corrupted.


* Clipboard01.jpg (117.09 KB, 2551x1245 - viewed 529 times.)
Logged
Decal
Newbie
*
Posts: 5


View Profile
Re: Vindictus: Defying Fate
« Reply #7 on: November 13, 2024, 10:20 »

The game should be supported since version fix80 of specific build. If you're getting compression errors, most likely one of the packages is corrupted.

I succeed to export model and textures, but i cant  export animation,do you have anyway? please.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2365


View Profile
Re: Vindictus: Defying Fate
« Reply #8 on: November 13, 2024, 16:41 »

@Decal: In umodel, for UE5 games (and UE4 games with retargeted animations) you can export animations only when they're applied to meshes. You need to open a mesh, add animations to it and then export it. Since in this case characters animations are retargeted through two base skeletons (for male and female characters), it would be better to add only compatible animations, for example with character name. You may also view recommended tutorial from tutorials section about general umodel usage.
Logged
Decal
Newbie
*
Posts: 5


View Profile
Re: Vindictus: Defying Fate
« Reply #9 on: November 14, 2024, 05:28 »

@Decal: In umodel, for UE5 games (and UE4 games with retargeted animations) you can export animations only when they're applied to meshes. You need to open a mesh, add animations to it and then export it. Since in this case characters animations are retargeted through two base skeletons (for male and female characters), it would be better to add only compatible animations, for example with character name. You may also view recommended tutorial from tutorials section about general umodel usage.
Thanks for your answer.
Logged
devJack
Newbie
*
Posts: 17


View Profile
Re: Vindictus: Defying Fate
« Reply #10 on: December 26, 2024, 11:23 »

It seems that there is a file which named Vindictus-Windows.ucas  requires a BMS script. I tried unreal_tournament_4.bms but it didn't work. Could anyone share a BMS script? Thanks.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2365


View Profile
Re: Vindictus: Defying Fate
« Reply #11 on: December 27, 2024, 19:47 »

@devJack: You don't need to extract assets from io store packages (utoc/ucas), because assets from such packages can be viewed or exported only from within packages. You can read sticked topic for more info about umodel specifics for UE5 games.
Logged
devJack
Newbie
*
Posts: 17


View Profile
Re: Vindictus: Defying Fate
« Reply #12 on: December 30, 2024, 11:04 »

@devJack: You don't need to extract assets from io store packages (utoc/ucas), because assets from such packages can be viewed or exported only from within packages. You can read sticked topic for more info about umodel specifics for UE5 games.
Thanks Man!
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS