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Author Topic: Brothers in Arms: Road to Hill 30 / Earned in Blood  (Read 2299 times)
spiritovod
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Brothers in Arms: Road to Hill 30 / Earned in Blood
« on: March 17, 2024, 03:50 »

Games: Brothers in Arms: Road to Hill 30 (steam page) / Brothers in Arms: Earned in Blood (steam page)
UE version: 2X (127 / 32)

Use specific build from this topic - both games should be auto-detected, but there is also manual override just in case. Only static meshes and textures are supported at the moment. A lot of things are customized and may look incorrect. Also note that some mesh sections are not rendered in the viewer for better experience, but you'll get them upon export - they're collision boxes as part of actual mesh geometry.



* Clipboard01.jpg (95 KB, 2540x1233 - viewed 657 times.)

* Clipboard02.jpg (62.12 KB, 2538x1237 - viewed 683 times.)
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EtienneLF
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Re: Brothers in Arms: Road to Hill 30 / Earned in Blood
« Reply #1 on: June 22, 2026, 18:13 »

Hi, apologies, I know this is an old post but what version of the umodel build you mention did you use for this? I tried the build you linked in the other forum thread, and while I did have some success extracting some of the static mesh .usx packages, I wasn't able to extract any of the map files or the "s_military_de" package shown in your screenshot.

Is there any chance you, or anyone else for that matter, could extract some packages for me from Earned in Blood or Road to Hill 30 as .pskx and .png? I'm specifically looking for "s_military_us" and "s_military_de". Some "s_map" packages will be much appreciated as well.

For reference, the build I'm using is: "umodel_materials", 1579 based, complied Jun 15.

« Last Edit: June 22, 2026, 19:39 by EtienneLF » Logged
spiritovod
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Re: Brothers in Arms: Road to Hill 30 / Earned in Blood
« Reply #2 on: June 23, 2026, 00:44 »

@EtienneLF: It should be fixed now in the updated build. I've also improved preview in the viewer to render only non-collision geometry based on material properties (previously some very simple meshes were not rendered at all). Upon export all parts will be saved anyway.

Update: Added partial support for custom material class, though only referenced textures will be exported from them. In most cases second texture is lightmap one.


* Clipboard01.jpg (300.52 KB, 2550x2464 - viewed 15 times.)

* Clipboard02.jpg (145.81 KB, 2545x1230 - viewed 11 times.)
« Last Edit: June 23, 2026, 04:03 by spiritovod » Logged
EtienneLF
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Re: Brothers in Arms: Road to Hill 30 / Earned in Blood
« Reply #3 on: June 23, 2026, 14:25 »

Wow, I wasn't expecting a reply, let alone one so soon.

It works perfectly now, you absolute legend! Thank you so much.
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