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Author Topic: Alice: Madness Returns  (Read 25186 times)
Bigchillghost
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Re: Alice: Madness Returns
« Reply #30 on: June 21, 2017, 10:24 »

Hair in the game is material and script. No meshes found

Weird...The screenshot recorded by ninja ripper shows that there's no hair mesh in the game, however I did find one when imported tons of .rip files into Max. Somebody can explain why...?


« Last Edit: June 22, 2017, 07:12 by Bigchillgolst » Logged
Gildor
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Re: Alice: Madness Returns
« Reply #31 on: June 21, 2017, 22:04 »

Probably face is a morph target.
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Bigchillghost
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Re: Alice: Madness Returns
« Reply #32 on: June 22, 2017, 08:26 »

Probably face is a morph target.

You're right. I did an experiment to validate that by hitting the ripping button when the hair bounced and when it was stable. Here the result:



I found hair bones in AliceGame.u but didn't find any corresponding static meshes there. Wondered where they could be located.
 

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John Spoop
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Blender starter animator... yeah...


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Alice Madness Returns file?
« Reply #33 on: March 17, 2021, 14:14 »

Hi, I have downloaded Alice Madness Returns but I can not find the right file to add in UModel path, could someone please help?
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