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Author Topic: The First Descendant  (Read 59780 times)
Junsoo
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Re: The First Descendant
« Reply #105 on: September 22, 2024, 15:46 »

Error extracting environment How can I fix it?

FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: DestructibleMesh'DM_Desert_Rope04_NHR.DM_Desert_Rope04_NHR', pos=5DE16, ver=527/0, game=first <- UObject::EndLoad <- LoadWholePackage: /M1/Content/BG/Environment/BG_DM_Desert/DM_Desert_Rope04_NHR.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix71


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spiritovod
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Re: The First Descendant
« Reply #106 on: September 22, 2024, 21:28 »

@Junsoo: It should be fixed now in the updated specific build.
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Junsoo
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Re: The First Descendant
« Reply #107 on: September 23, 2024, 08:59 »

UnPackage::CreateExport: /M1/Content/BG/Environment/Albion_City/Renewal_Dummy/SM_Albion_City_PassageWall01H_B_KSY.uasset:50331647 <- UnPackage::SerializeUObject <- FStaticMaterial<< <- TArray::Serialize: 0/256 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_Albion_City_PassageWall01H_B_KSY.SM_Albion_City_PassageWall01H_B_KSY', pos=20637, ver=527/0, game=first <- UObject::EndLoad <- LoadWholePackage: /M1/Content/BG/Environment/Albion_City/Renewal_Dummy/SM_Albion_City_PassageWall01H_B_KSY.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix72


It's still happening..
I want to extract the whole environment..


* 제목 없음.png (19.33 KB, 494x371 - viewed 429 times.)
« Last Edit: September 23, 2024, 09:11 by Junsoo » Logged
spiritovod
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Re: The First Descendant
« Reply #108 on: September 23, 2024, 18:46 »

@Junsoo: It's now fixed as well in the updated build. Though I should note that the game is using a lot of nanite meshes, which are not properly supported, like explained in the topic with known issues.
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Junsoo
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Re: The First Descendant
« Reply #109 on: September 23, 2024, 18:51 »

Well, the error is still occurring. How can I solve this?


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Junsoo
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Re: The First Descendant
« Reply #110 on: September 23, 2024, 20:26 »

Is it possible to extract particles and effects using umodel?
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spiritovod
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Re: The First Descendant
« Reply #111 on: September 23, 2024, 22:18 »

@Junsoo: I made a few adjustments, please check the updated build. I hope it will fix that issue for good (didn't know that amount of assigned materials could be more than sections count in certain cases). As for particles and effects, usually such things are done with shaders, which is out of scope of umodel.

After some tests those adjustments would be applied to all UE5 games, it may significantly reduce possible crashes in static meshes.
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Junsoo
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Re: The First Descendant
« Reply #112 on: September 25, 2024, 12:14 »

I'm trying to extract the map of First Descendants, but I'm trying to extract the umap file json from Fmodel using the ALC function and match the map from the blend, is it difficult to add the ACL function?

Or could you please let me know if there is another way to extract the map..?
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spiritovod
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Re: The First Descendant
« Reply #113 on: September 27, 2024, 18:38 »

@Junsoo: I'm only providing limited support for umodel, considering current limitations, and can't help with other tools. Also, like it was already said above, most static meshes here are nanite meshes, which are not reconstructed in umodel at the moment, thus I don't see any actual usage for them (including things like maps/terrain), except for getting general overview. If you're not familiar with UE nanite tech, you may check some related articles.
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Junsoo
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Re: The First Descendant
« Reply #114 on: October 03, 2024, 17:55 »

I have 3 caster wires right now, but if I want to add animations here, can I add 3 in Umodel and add animations?
Or do I have to add an animation after I put the 3 together in blender?


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spiritovod
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Re: The First Descendant
« Reply #115 on: October 04, 2024, 00:30 »

@Junsoo: I'd suggest to view recommended tutorial from tutorials section to get general idea what you can do with umodel. If you want to export some particular assets, you can add (append) them to the currently loaded set, and then upon export all loaded assets will be exported. Though only one animset (collection of animations) can be exported at once, based on loaded skeleton. For example, you can append 3 skins of the same character or 3 different parts of a character, append skeleton and compatible animations, then perform export - after that you'll get 3 meshes in separate files and all animations in one file (depends on selected export format).
« Last Edit: October 04, 2024, 00:32 by spiritovod » Logged
Junsoo
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Re: The First Descendant
« Reply #116 on: October 04, 2024, 13:01 »

So if the skeleton is different, you can't combine it?

If I can't put them together, should I extract 3 and put them together in blender to animate?
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spiritovod
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Re: The First Descendant
« Reply #117 on: October 05, 2024, 03:05 »

@Junsoo: You can combine meshes anyway and export them like explained in the recommended tutorial (by appending them to current set and then tagging with Ctrl+T). The possibility to correctly preview animations depends on whether skeletons for head and body are different and if they're different - if the animation is using retargeting. In general, there are cases when full body animations are retargeted using skeletons from head meshes (there is some related explanation here). Regardless, it would be better to export assets and work with them in third party apps like blender, since umodel is a viewer/exporter, not an editor.
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Junsoo
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Re: The First Descendant
« Reply #118 on: October 05, 2024, 07:39 »

Well, I've seen the Dutorial video, but..
With WC_1004 out
I don't know how to press Ctrl+T and put other things together

In the video, when I take one out and press Ctrl+T, other things stick on their own, what did I do wrong?


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L2Fanatic
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Re: The First Descendant
« Reply #119 on: October 09, 2024, 19:15 »

Hi,

Im getting an error as well.

The specific build. UE 5.2.

Tried 5.0-4, same.
Up to date Steam version of the game.

FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'WC_1004.WC_1004', pos=F6082, ver=527/0, game=ue5.2 <- UObject::EndLoad <- LoadWholePackage: /M1/Content/Characters/Weapon/WireCaster/MESH/1004/Skel/WC_1004.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix77

Tried to open the same file as Junsoo. I'll be crying tears in silence untill this is fixed.


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« Last Edit: October 09, 2024, 19:20 by L2Fanatic » Logged
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