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Author Topic: The First Descendant  (Read 58644 times)
Ehlyon
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Re: The First Descendant
« Reply #120 on: October 09, 2024, 20:31 »

Hi,

Im getting an error as well.

The specific build. UE 5.2.

Tried 5.0-4, same.
Up to date Steam version of the game.

FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'WC_1004.WC_1004', pos=F6082, ver=527/0, game=ue5.2 <- UObject::EndLoad <- LoadWholePackage: /M1/Content/Characters/Weapon/WireCaster/MESH/1004/Skel/WC_1004.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix77

Tried to open the same file as Junsoo. I'll be crying tears in silence untill this is fixed.

Judging from your error you're not using the correct game detection, you need to select "The First Descendant" not "UE5.2"
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L2Fanatic
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Re: The First Descendant
« Reply #121 on: October 10, 2024, 09:20 »

...
Judging from your error you're not using the correct game detection, you need to select "The First Descendant" not "UE5.2"

The option was under "Unreal Engine 4" engine version.  shocked
What a rabbit hole.  Grin

Thank you Ehlyon.


* omg.png (39.67 KB, 508x526 - viewed 833 times.)
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Junsoo
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Re: The First Descendant
« Reply #122 on: October 10, 2024, 19:17 »

Please teach me how to combine mesh in Umodel
I don't know even if I look at the tutorial
How do I combine it with something else through Ctrl + T?

I want to combine the wires and put in the animation, but I don't know how to do it


* 제목 없음.png (87.74 KB, 1545x609 - viewed 689 times.)
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spiritovod
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Re: The First Descendant
« Reply #123 on: October 11, 2024, 16:04 »

@Junsoo: If you don't know how to do such thing in umodel, maybe it's not possible - for example when different mesh parts or accessories are not using the same skeleton/bones. Also, even you'll combine what can be combined, it would be for preview only and export will be separate meshes anyway. Like it was already said above, it's better to export required assets and work with them in editors like blender, which provides a lot more options.
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Hotaru
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Re: The First Descendant
« Reply #124 on: December 16, 2024, 03:38 »

Tell me, is it possible to get a whole level and load it into Unreal Engine 5 right away so that all the objects are already on it?
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spiritovod
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Re: The First Descendant
« Reply #125 on: December 16, 2024, 23:11 »

@Hotaru: Surely not with umodel. You can take a look at recommended tutorial from tutorials section and this topic with current limitations to get basic idea what you can do with it and what can't.
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YWYOVO
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Re: The First Descendant
« Reply #126 on: June 09, 2025, 12:47 »

@Hotaru: Surely not with umodel. You can take a look at recommended tutorial from tutorials section and this topic with current limitations to get basic idea what you can do with it and what can't.
My dear, I'm having some issues with model viewing. The textures are displaying errors, and some models trigger error messages like in the screenshot below. I need your help (●'◡'●)


* 1a132ec2944bf1751c0b617bfa598af.png (322.27 KB, 1258x922 - viewed 627 times.)
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spiritovod
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Re: The First Descendant
« Reply #127 on: June 10, 2025, 01:03 »

@YWYOVO: This crash should be fixed now in the updated build. Also make sure you have latest specific build before reporting issues, because according to the error message you're using quite outdated build (though in this case the issue was still present there before the update). Latest build is always available in the topic, mentioned in the first post.

As for the textures, it was already explained above - the game is using virtual textures, which are currently not supported by umodel. It's highly recommended to read topic with current limitations and other possible issues, mentioned above and in the first post. You may also read the rest of this topic, it has some useful info on previous pages.
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Icey
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Re: The First Descendant
« Reply #128 on: August 15, 2025, 01:26 »

hi everyone, im trying to extract models using the build linked in the first post but I get this error


* umodel_error_1.png (122.58 KB, 1260x329 - viewed 456 times.)
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spiritovod
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Re: The First Descendant
« Reply #129 on: August 15, 2025, 15:31 »

@Icey: Morph targets are not supported at the moment in the specific build (except for a few games on earlier UE5 versions with old format), which is explained in the topic with general limitations, mentioned in the first post. Please read it carefully before reporting other possible issues. Also this option is disabled by default in the specific build, not sure why you've decided to enable it.
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zangchunyu
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Re: The First Descendant
« Reply #130 on: September 28, 2025, 18:34 »

FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'CIN_Ironheart_Cover.CIN_Ironheart_Cover', pos=420306, ver=527/0, game=first <- UObject::EndLoad <- LoadWholePackage: /M1/Content/Characters/Prop/Prop_ANI/Ironheart_Cover/MESH/Skel/CIN_Ironheart_Cover.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix183

Thanks for the tool and I want to report a crash log above. (Almost all the other assets works fine except this one.)
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spiritovod
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Re: The First Descendant
« Reply #131 on: September 29, 2025, 02:15 »

@zangchunyu: It should be fixed now in the updated build. If you have other crashes for this game, please report them as well.
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zangchunyu
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Re: The First Descendant
« Reply #132 on: September 29, 2025, 07:26 »

@zangchunyu: It should be fixed now in the updated build. If you have other crashes for this game, please report them as well.
Thanks for the swift fix. It works out smoothly Grin
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zangchunyu
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Re: The First Descendant
« Reply #133 on: September 29, 2025, 19:12 »


CSkeletalMesh::SortBones: NumBones=5831 <- CSkeletalMesh::FinalizeMesh <- USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_DiaDoor.SK_DiaDoor', pos=2F61A0C, ver=527/0, game=first <- UObject::EndLoad <- LoadWholePackage: /M1/Content/VisualEffects/09_Sequncer/S03_DiaMission/SK_DiaDoor.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based fix188

Issue report above. Thanks.
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spiritovod
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Re: The First Descendant
« Reply #134 on: September 30, 2025, 01:42 »

@zangchunyu: It should be fixed now as well. Maximum amount of bones for a mesh would be still limited to 8k bones though, for testing purposes.
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