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Author Topic: The First Descendant  (Read 68260 times)
venus438
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The First Descendant
« Reply #45 on: September 24, 2023, 12:49 »

I'd suggest to discuss things which are not related to umodel usage - like third-party tools for ripping contents - via PM or at least create separate topic, because such things are out of scope of the forum in general. Also posting complete packages or semi-full rips like the above is not allowed here, unless a game is already out of service.

Anyway, game specific override is added to respective build, it should work for all meshes from latest beta version. They've downgraded some parts related to skeletal meshes to UE5 pre-release state, despite the engine upgrade. But like Ehlyon said above, general limitations are applied regardless. For more info see my base post on the first page.

So far error summary: the _N.asset and _P.asset as textures are skipped (virtual texture). the model itself cant be exported(getting fatal error). only thing that can be export are the textures asset that isnt virtual .


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spiritovod
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« Reply #46 on: September 24, 2023, 16:19 »

@venus438: This is not discord or something - there is modify button, so you could modify your posts instead of creating new ones. As for the error - you're using generic engine override instead of game specific override (Unreal 4 -> Game Name), like suggested at the first page.
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venus438
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« Reply #47 on: September 24, 2023, 19:18 »

@venus438: This is not discord or something - there is modify button, so you could modify your posts instead of creating new ones. As for the error - you're using generic engine override instead of game specific override (Unreal 4 -> Game Name), like suggested at the first page.
Hi! My bad that i didnt change ue4> 5.2 into the game name in special override. now the mesh can be exported as psk. thank you so much for the tool . however there are N and P asset for textures thats missing after exported. is there anyway to get these missing texures ?
Its for example face_C, face_N and bodypart_N. it says texture has no valid mipmaps or its virtual textures. In exported folder these are not exported.


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« Last Edit: September 24, 2023, 22:23 by venus438 » Logged
INSTICT
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« Reply #48 on: September 25, 2023, 00:53 »

@venus438: This is not discord or something - there is modify button, so you could modify your posts instead of creating new ones. As for the error - you're using generic engine override instead of game specific override (Unreal 4 -> Game Name), like suggested at the first page.
Hi! My bad that i didnt change ue4> 5.2 into the game name in special override. now the mesh can be exported as psk. thank you so much for the tool . however there are N and P asset for textures thats missing after exported. is there anyway to get these missing texures ?
Its for example face_C, face_N and bodypart_N. it says texture has no valid mipmaps or its virtual textures. In exported folder these are not exported.

how tf did u get to export the meshes?, i when i do the same thing that you did i get an error and nothing exports

FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'NPC_015_A0101.NPC_015_A0101', pos=14DF50C, ver=527/0, game=ue5.2 <- UObject::EndLoad <- LoadWholePackage: /M1/Content/Characters/NPC/015/MESH/Skel/NPC_015_A0101.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix25


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venus438
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« Reply #49 on: September 25, 2023, 17:13 »

Using fmodel and unreal mapping dumper I managed to extract the textures. All textures are OK I think.
The meshes though, I could only export them as .uasset, cant export them as 3d models
here is the mapping if anyone interested: https://www.mediafire.com/file/ux5okoj7hnczt4n/Mappings.usmap/file

Do you know where the eyeball and teeth textures located? i cant find them after using Fmodel with your usmap.
« Last Edit: September 25, 2023, 18:25 by venus438 » Logged
venus438
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« Reply #50 on: September 25, 2023, 17:14 »

@venus438: This is not discord or something - there is modify button, so you could modify your posts instead of creating new ones. As for the error - you're using generic engine override instead of game specific override (Unreal 4 -> Game Name), like suggested at the first page.
Hi! My bad that i didnt change ue4> 5.2 into the game name in special override. now the mesh can be exported as psk. thank you so much for the tool . however there are N and P asset for textures thats missing after exported. is there anyway to get these missing texures ?
Its for example face_C, face_N and bodypart_N. it says texture has no valid mipmaps or its virtual textures. In exported folder these are not exported.

how tf did u get to export the meshes?, i when i do the same thing that you did i get an error and nothing exports

FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'NPC_015_A0101.NPC_015_A0101', pos=14DF50C, ver=527/0, game=ue5.2 <- UObject::EndLoad <- LoadWholePackage: /M1/Content/Characters/NPC/015/MESH/Skel/NPC_015_A0101.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix25

Can you show me your Umodel setting? Idk what happened with your export without that.
« Last Edit: September 25, 2023, 17:15 by venus438 » Logged
INSTICT
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« Reply #51 on: September 25, 2023, 17:31 »

@venus438: This is not discord or something - there is modify button, so you could modify your posts instead of creating new ones. As for the error - you're using generic engine override instead of game specific override (Unreal 4 -> Game Name), like suggested at the first page.
Hi! My bad that i didnt change ue4> 5.2 into the game name in special override. now the mesh can be exported as psk. thank you so much for the tool . however there are N and P asset for textures thats missing after exported. is there anyway to get these missing texures ?
Its for example face_C, face_N and bodypart_N. it says texture has no valid mipmaps or its virtual textures. In exported folder these are not exported.

how tf did u get to export the meshes?, i when i do the same thing that you did i get an error and nothing exports

FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'NPC_015_A0101.NPC_015_A0101', pos=14DF50C, ver=527/0, game=ue5.2 <- UObject::EndLoad <- LoadWholePackage: /M1/Content/Characters/NPC/015/MESH/Skel/NPC_015_A0101.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix25

Can you show me your Umodel setting? Idk what happened with your export without that.

it literally nearly default, ive even tried turning everything off except for skeletal mesh and that didnt work anyways


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Ehlyon
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« Reply #52 on: September 25, 2023, 23:56 »

...

Hi! My bad that i didnt change ue4> 5.2 into the game name in special override.

I understand that being new in the program may lead to "confusion" by reading this in an hurry.
You don't have to use ue 5.2 override but "The First Descendant" (Scroll down on the list), and be sure to have materials disabled or it'll still crash.
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Vopper
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« Reply #53 on: September 26, 2023, 12:58 »

Is there any place where I can get the game if I didn't had access to beta? Really need those character models. I don't need any textures materials or rigs, just the meshes. Can anyone share them? Or maybe someone can share a content folder, so I can extract files myself.
« Last Edit: September 26, 2023, 22:08 by Vopper » Logged
GDL
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« Reply #54 on: May 24, 2024, 23:37 »

The latest version of the game is out and most things work as it was for the previous beta, however some files throw this error:

Package "/M1/Content/Characters/PC/Mesh/003/A/Skel/SKIN/MF/002/PC_003_A_MF_BODY_002.uasset": wrong import index 1678687586
UnPackage::CreateImport: /M1/Content/Characters/PC/Mesh/003/A/Skel/SKIN/MF/002/PC_003_A_MF_BODY_002.uasset:1678687586 <- UnPackage::SerializeUObject <- FSkeletalMaterial<< <- TArray::Serialize: 2/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'PC_003_A_MF_BODY_002.PC_003_A_MF_BODY_002', pos=868B4, ver=527/0, game=first <- UObject::EndLoad <- LoadWholePackage: /M1/Content/Characters/PC/Mesh/003/A/Skel/SKIN/MF/002/PC_003_A_MF_BODY_002.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based fix47

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spiritovod
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The First Descendant
« Reply #55 on: May 25, 2024, 18:52 »

@GDL: It should be fixed now in the updated build.
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spiritovod
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Re: The First Descendant
« Reply #56 on: June 30, 2024, 19:11 »

Posts related to keys requests or quickbms scripts will be removed from this topic from now on. Please address such questions to the topic with keys, just read it carefully before posting.
« Last Edit: June 30, 2024, 19:22 by spiritovod » Logged
FreohrWK
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Re: The First Descendant
« Reply #57 on: June 30, 2024, 21:13 »

UnPackage::SerializeFName: pos=000009EB <- HandleSimpleProp: Count=1, Index=0 <- CTypeInfo::SerializeUnversionedProperties4: Type=FVectorParameterValue <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UMaterialInstanceConstant <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'NPC_001_B0101_Eyeball_MI.NPC_001_B0101_Eyeball_MI', pos=9EB, ver=527/0, game=first <- UObject::EndLoad <- LoadWholePackage: /M1/Content/Characters/NPC/001/MESH/Material/NPC_001_B0101_Eyeball_MI.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix55

Getting this error when trying to export folder contents. using the latest versions of everything available.

Actual meshes rip fine, just this one thing throws up an error
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I've ripped models from SAO:FB, Code Vein, Infinity Blade, Destiny, The First Descendant, ARK: SE+SA, Armored Core, and other games I'm interested in.
Aerlene
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Re: The First Descendant
« Reply #58 on: July 02, 2024, 03:51 »

I get this "[ERR] CUE4Parse.UE4.Exceptions.ParserException: Package has unversioned properties but mapping file is missing, can't serialize
   at CUE4Parse.UE4.Assets.IoPackage..ctor(FArchive uasset, IoGlobalData globalData, FIoContainerHeader containerHeader, Lazy`1 ubulk, Lazy`1 uptnl, IFileProvider provider, TypeMappings mappings)" error whenever I try to export or view any asset. I put in the correct UE version (5.2) and AES key (0x7EF8E6A895F3FB21CFAB1AACC8A5CCF0D80098EAF9F046BE0E12232862DE622E). How to reslove this?


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sukruis3891
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Re: The First Descendant
« Reply #59 on: July 03, 2024, 01:03 »

I get this "[ERR] CUE4Parse.UE4.Exceptions.ParserException: Package has unversioned properties but mapping file is missing, can't serialize
   at CUE4Parse.UE4.Assets.IoPackage..ctor(FArchive uasset, IoGlobalData globalData, FIoContainerHeader containerHeader, Lazy`1 ubulk, Lazy`1 uptnl, IFileProvider provider, TypeMappings mappings)" error whenever I try to export or view any asset. I put in the correct UE version (5.2) and AES key (0x7EF8E6A895F3FB21CFAB1AACC8A5CCF0D80098EAF9F046BE0E12232862DE622E). How to reslove this?

You are missing the mapping, which was provided earlier in the thread. Go to FModel settings and load the mapping.
https://www.gildor.org/smf/index.php/topic,9006.msg45956.html#msg45956
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