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Author Topic: Concord  (Read 1324 times)
xrevo
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Concord
« on: July 18, 2024, 21:48 »

Game: Concord (Steam)
UE version: 5.1
AES Key: none needed (at least for the beta)

animations don't work because of "no skeleton" but meshes and textures load


* umodel_materials_ue5_VL6JUeLKRG.png (192 KB, 800x600 - viewed 286 times.)
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Ehlyon
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Re: Concord
« Reply #1 on: July 19, 2024, 02:59 »

skeleton names to attach for animations are:
Base_1p_SK
Base_3p_SK
respectively for 1st and 3rd person meshes, yes they're shared among all chars.
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spiritovod
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Re: Concord
« Reply #2 on: July 19, 2024, 16:27 »

@xrevo: Animations are supported, the process for such games is briefly explained in this topic with current limitations and possible issues for UE5 build (which itself is available in this topic). Please read it carefully.

@Ehlyon: There are also dedicated CharName_1p_SK and CharName_3p_SK skeletons, probably they're used for some non-retargeted animations and for the rest base skeletons are used.


I should also note that in the latest update of the specific build it's now visible when you append skeleton and animations to the mesh, to avoid confusion with the warning about missing skeleton even after adding correct one.

In addition, it appeared that if you were trying to load any animations before attaching a skeleton (either opening, appending or exporting them), you couldn't re-add those loaded animations to the anim set and actually use them until restart of umodel, despite attaching correct skeleton afterwards. Now it works in more expected way and you can simply re-open the same mesh or other asset to reset all loaded objects, including animations. If someone is confused - upon opening any asset/folder all previously loaded to the viewer assets are unloaded, while using append option new assets are added to the currently loaded assets without resetting them. It's default way for umodel to handle things, but it didn't work for animations if they're loaded, but not assigned to any skeleton / animset.


* Clipboard01.jpg (117.45 KB, 2545x1236 - viewed 291 times.)

* Clipboard02.jpg (117.11 KB, 2551x1247 - viewed 90 times.)
« Last Edit: October 31, 2024, 00:01 by spiritovod » Logged
Jard
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Re: Concord
« Reply #3 on: September 04, 2024, 07:54 »

Given that this game can no longer be obtained, does anyone still have it and can share the Haymar default model?
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Ditto
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Re: Concord
« Reply #4 on: September 06, 2024, 00:23 »

Given that this game can no longer be obtained, does anyone still have it and can share the Haymar default model?

I have it I just don't have the tool to unpack.
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einherjar007
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Re: Concord
« Reply #5 on: September 14, 2024, 16:28 »

I have the last build of the steam version, but it won't load most of the pak (utoc, etc).” has strange mount point”.
The spiritovod screenshot shows the Gold01 skins, but I can't find those data as far as I can load them. Is there some way to load more files by any means?
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spiritovod
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Re: Concord
« Reply #6 on: September 14, 2024, 18:41 »

@einherjar007: Warnings like that ("strange mount point" or "unsupported version") doesn't affect loading, unless nothing can be loaded at all. As for this particular skin, it's not present in full version of the game, apparently it was available only in beta. If you don't have beta version, it can't be helped, and I don't have it anymore too.
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einherjar007
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Re: Concord
« Reply #7 on: September 15, 2024, 02:50 »

@spiritovod: Thanks, I see, I understand, thank you. No problem at all about the skins not being present. I was wondering if I needed to do something additional, since I don't usually acquire new games such as UE5 and I haven't had much exposure to the utoc format in the console logs.
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