Five Laps at Freddy's is a kart racing game in the Five Nights at Freddy's franchise developed by Clickteam USA LLC, and the exe says its Unreal Engine 4.27.
Now to my question. I am new to doing stuff like this to Unreal Engine games, so I apologize ahead of time if I missed something really obvious. For the models of "Freddy" and "EndoWolf," they seem to just not want to use their base color texture and instead opt for using their AORM textures. I've been Googling, asking questions in places I thought could help, uninstalling and reinstalling both the game and UE Viewer, and even messing around to see if I could magically get it to use the right texture. It's been almost 3 days now, and nothing has worked.
Not too long ago, as of writing, I was able to learn that this would appear after trying to open Freddy's base color itself in UE Viewer:
Unable to read 1 bytes at pos=0x2ED
FFileReader::Serialize: File=T_Freddy_BaseColor.uasset <- FArchive::ByteOrderSerialize <- UnPackage::SerializeFName: pos=000002ED <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'T_Freddy_BaseColor.T_FreddyBody_BaseColor', pos=2ED, ver=522/0 (unversioned), game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: Content/Meshes/Characters/Freddy/Textures/T_Freddy_BaseColor.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590
This, from my messing around, only happens on Freddy's base color texture.
Additionally, other characters like "Foxy" and "Springtrap" are also messed up. Foxy is missing his eyes, and Springtrap's eyes are bright orange (which is also the eyes AORM texture). There are a lot of other problems, like karts and maps, but I assume if I can get help fixing at least one, I surely use what I learned to fix the others, right?
Here is an Imgur link showing off what I'm talking about:
https://imgur.com/a/j8aWtvg