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Author Topic: Five Laps at Freddy's  (Read 1995 times)
Violett
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Five Laps at Freddy's
« on: August 11, 2024, 11:18 »

Five Laps at Freddy's is a kart racing game in the Five Nights at Freddy's franchise developed by Clickteam USA LLC, and the exe says its Unreal Engine 4.27.

Now to my question. I am new to doing stuff like this to Unreal Engine games, so I apologize ahead of time if I missed something really obvious. For the models of "Freddy" and "EndoWolf," they seem to just not want to use their base color texture and instead opt for using their AORM textures. I've been Googling, asking questions in places I thought could help, uninstalling and reinstalling both the game and UE Viewer, and even messing around to see if I could magically get it to use the right texture. It's been almost 3 days now, and nothing has worked.

Not too long ago, as of writing, I was able to learn that this would appear after trying to open Freddy's base color itself in UE Viewer:

Unable to read 1 bytes at pos=0x2ED
FFileReader::Serialize: File=T_Freddy_BaseColor.uasset <- FArchive::ByteOrderSerialize <- UnPackage::SerializeFName: pos=000002ED <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'T_Freddy_BaseColor.T_FreddyBody_BaseColor', pos=2ED, ver=522/0 (unversioned), game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: Content/Meshes/Characters/Freddy/Textures/T_Freddy_BaseColor.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590

This, from my messing around, only happens on Freddy's base color texture.

Additionally, other characters like "Foxy" and "Springtrap" are also messed up. Foxy is missing his eyes, and Springtrap's eyes are bright orange (which is also the eyes AORM texture). There are a lot of other problems, like karts and maps, but I assume if I can get help fixing at least one, I surely use what I learned to fix the others, right?

Here is an Imgur link showing off what I'm talking about: https://imgur.com/a/j8aWtvg
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spiritovod
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Re: Five Laps at Freddy's
« Reply #1 on: August 11, 2024, 14:59 »

@Violett: Almost all visual issues are caused by custom materials. Umodel only supports basic layouts, while the rest (including PBR materials) usually can be re-created only with third-party tools like blender outside of umodel. It can be done with the help of materials properties, available in separate files upon export to psk or in the viewer itself in materials mode (by pressing "M" and clicking on the material name). Though it also requires some knowledge in texturing. Alternatively you can try custom umodel build from this topic, it has relatively better materials support, but it depends on the game.

As for the error, I have no idea how you got it, since this asset is not present in the demo version (I suppose demo version is the only thing available at the moment). Also, I wouldn't recommend to extract separate assets with other tools, if it's not required, otherwise there may be inconsistency in results - I see you're opening extracted via fmodel assets in umodel, but why, if game packages are supported in umodel directly.
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Violett
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Re: Five Laps at Freddy's
« Reply #2 on: August 11, 2024, 20:07 »

OK, I'll check out the other topic.

As for why I used FModel, I originally used that to look for the models; Freddy's model, other than his eyes, was not shown in the program's model viewer. So, I asked around, and I was told to use UE Viewer. I have also tried looking at the files by going to the games Steam folder, but nothing really got fixed from doing that.
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