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Author Topic: Black Myth: Wukong  (Read 9862 times)
spiritovod
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Black Myth: Wukong
« on: August 13, 2024, 17:47 »

Game: Black Myth: Wukong (steam page)
UE5 version: 5.0
AES key: in the same place as usual (link)

The game is partially supported with specific build from this topic, you need to use game specific override. For general limitations and possible issues please read this topic (almost all textures are virtual ones).

If you want to extract packages completely (since umodel supports only native assets), there is also quickbms script available in the topic with keys. For more info read sticked topic and this post.


* Clipboard01.jpg (185.8 KB, 2539x1249 - viewed 2550 times.)
« Last Edit: August 15, 2024, 11:24 by spiritovod » Logged
Kanbara914
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Re: Black Myth: Wukong
« Reply #1 on: August 13, 2024, 20:13 »

Oh, great! Thx!

Oh no virtual textures again :'(
Also, do they use strand hair for each charcater. I see no hair mesh in the files... cry
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spiritovod
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Re: Black Myth: Wukong
« Reply #2 on: August 14, 2024, 21:42 »

Please read the first post carefully before submitting possible issues with the game. Problems in two removed posts were caused by using generic engine override instead of game specific one (with the game name) at startup screen. All issues like that will be removed to avoid mentioning the same thing again and again.
« Last Edit: August 14, 2024, 21:51 by spiritovod » Logged
kboykboy2
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Re: Black Myth: Wukong
« Reply #3 on: August 15, 2024, 10:01 »

was wondering if you would be willing to share the changes to the paks? would save me some time, i know a int16 was added just after the version, however oodle decompression still seems to fail, could be i am doing something wrong though
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spiritovod
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Re: Black Myth: Wukong
« Reply #4 on: August 15, 2024, 11:31 »

@kboykboy2: It's also one additional byte in StructSize for legacy headers.

Info about respective quickbms script is added to the first post, in case if someone wants to extract non-native assets from the game.
« Last Edit: August 15, 2024, 11:34 by spiritovod » Logged
kboykboy2
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Re: Black Myth: Wukong
« Reply #5 on: August 15, 2024, 12:21 »

@kboykboy2: It's also one additional byte in StructSize for legacy headers.

Info about respective quickbms script is added to the first post, in case if someone wants to extract non-native assets from the game.
Ayee! Thanks
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ysj734
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Re: Black Myth: Wukong
« Reply #6 on: August 20, 2024, 18:28 »

Can't the texture match? I can't find the texture
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MuratG
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Re: Black Myth: Wukong
« Reply #7 on: August 21, 2024, 09:34 »

Does anyone have a suggestion to show the language file in the game?
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Ehlyon
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Re: Black Myth: Wukong
« Reply #8 on: August 21, 2024, 23:52 »

https://www.mediafire.com/file/4pqpz3miryc6hee/b1.7z/file

Attached are some .uassets skeletons (+meshes) that makes umodel crash.
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spiritovod
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Re: Black Myth: Wukong
« Reply #9 on: August 22, 2024, 01:30 »

@Ehlyon: I've added quick fix for skeleton related issues to the updated build, probably will look for a proper solution later, since it's not the first game with such changes. Couldn't reproduce issues with some of provided meshes though, maybe it's actually crashing on materials. You can check it by disabling them and trying to open respective meshes again.
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puyuan
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Re: Black Myth: Wukong
« Reply #10 on: August 24, 2024, 02:15 »

Does anyone know where the hair of female NPCs is in that folder
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maple
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Re: Black Myth: Wukong
« Reply #11 on: August 24, 2024, 05:57 »

I extract all packages using quickbms script, but I'm not able to see any file from UE5 content browser when I put all folders under content folder of an UE5 project, they show well in windows file explorer as .umap, uasset, uexp, etc, but nothing in UE5 content browser,  anybody could tell why ?
« Last Edit: August 25, 2024, 19:45 by spiritovod » Logged
spiritovod
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Re: Black Myth: Wukong
« Reply #12 on: August 25, 2024, 19:44 »

@maple: Unreal Editor doesn't support cooked assets used in games, they should be exported to other supported formats first.
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maple
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Re: Black Myth: Wukong
« Reply #13 on: August 25, 2024, 22:48 »

@maple: Unreal Editor doesn't support cooked assets used in games, they should be exported to other supported formats first.
Thank you for letting me know, seems I have to export them from UModel to blender something. That’s a lot of work
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Ercuallo
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Re: Black Myth: Wukong
« Reply #14 on: August 27, 2024, 14:10 »

Someone can send me the bsm to decrypt the files from wukong? always i try to extract with Umodel have this error and fatal crash

ERROR: OodleLZ_Decompress returned 0
appDecompressOodle <- appDecompress: CompSize=768 UncompSize=1588 Flags=0xFD Bytes=0A6F <- SerializeCompressed <- FPakFile::Serialize: file=/b1/Content/00MainHZ/Characters/Sunwukong_weiba/SK_weiba.uasset <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /b1/Content/00MainHZ/Characters/Sunwukong_weiba/SK_weiba.uasset <- UnPackage::UnPackage: /b1/Content/00MainHZ/Characters/Sunwukong_weiba/SK_weiba.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /b1/Content/00MainHZ/Characters/Sunwukong_weiba/SK_weiba.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix66
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