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Author Topic: inZOI  (Read 4547 times)
spiritovod
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inZOI
« on: August 22, 2024, 00:58 »

Game: inZOI (steam page)
UE5 version: 5.4 (current version) / 5.3 (previous versions)
AES key: in the same place as usual (link)

The game is partially supported with specific build from this topic. For general limitations and possible issues please read this topic.

The game is using custom pak packages (the rest is standard) and you need to convert them first with respective quickbms script from specific scripts bundle, available in the topic with keys. For more info read sticked topic and this post.


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« Last Edit: March 20, 2025, 15:33 by spiritovod » Logged
TXKBOY
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Re: inZOI
« Reply #1 on: August 22, 2024, 20:04 »

I don't know why, it feels like the ue view hasn't updated the inZOI patch, and I can't extract anything.


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spiritovod
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Re: inZOI
« Reply #2 on: August 22, 2024, 23:00 »

@TXKBOY: You need to convert pak packages like explained in the first post, because umodel recognizes packages only in pairs. That means if respective pak can't be opened for some reason, paired io store packages can't be opened as well, which is leading to result like yours.
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GDL
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Re: inZOI
« Reply #3 on: August 22, 2024, 23:54 »

I don't know why, it feels like the ue view hasn't updated the inZOI patch, and I can't extract anything.

I had some issues with the command line for this game so I used the script and the gui, just point the script to the Paks folder as the input and the same as the output and choose to overwrite all the files it ask you to and after that delete the .orig file and umodel should work.
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lanmao
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Re: inZOI
« Reply #4 on: August 23, 2024, 14:44 »

I am a newbie, I want to ask, why the extracted texture is empty, and I don't see the file after I export it.


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spiritovod
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Re: inZOI
« Reply #5 on: August 23, 2024, 15:53 »

@GDL: If you'll remove backup of original package, you will not be able to launch the game afterwards without redownloading it or verifying installation. Please don't suggest such things, backup is created for a purpose.

@lanmao: Virtual textures are not supported at the moment, it's explained in the topic with current limitations and possible issues, mentioned in the first post.
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lanmao
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Re: inZOI
« Reply #6 on: August 23, 2024, 17:16 »

@GDL: If you'll remove backup of original package, you will not be able to launch the game afterwards without redownloading it or verifying installation. Please don't suggest such things, backup is created for a purpose.

@lanmao: Virtual textures are not supported at the moment, it's explained in the topic with current limitations and possible issues, mentioned in the first post.
Thanks for your reply, I understand what the problem is. I would like to ask if there is any other way to get the texture unpacked.
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spiritovod
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Re: inZOI
« Reply #7 on: August 25, 2024, 19:33 »

@lanmao: I guess fmodel should work fine with textures, but it has its own specifics for UE5 games, which is out of scope of this forum.

@TXKBOY: Please address all quickbms or keys related issues to the topic with keys, not here. If you don't know how to launch programs with arguments, you can simply choose to overwrite files when asked after using the script on compatible package.
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Kryptedbbkick
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Re: inZOI
« Reply #8 on: August 28, 2024, 04:22 »

Curious to know if any of you have been able to repack textures. Every time i do it i can see the updated texture in umodel but after starting the game it reverts to the original.
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spiritovod
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Re: inZOI
« Reply #9 on: August 29, 2024, 23:06 »

@Kryptedbbkick: The game is using signature checks and some integrity checks. You should bypass them before applying mods or make the game able to sideload assets, but it's out of scope of this forum. It's better to address such things to modding communities.
« Last Edit: August 30, 2024, 03:30 by spiritovod » Logged
mark2580
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Re: inZOI
« Reply #10 on: April 21, 2025, 03:43 »

The game is using custom pak packages (the rest is standard) and you need to convert them first with respective quickbms script from specific scripts bundle, available in the topic with keys. For more info read sticked topic and this post.
I can't figure anything out. First, I used the quckbms script. All it did was generate other pak files. I downloaded the latest build of umodel_materials_ue5 (April 19). I didn't notice this particular game in the selection. I chose UE 5.4, entered AES on. But umodel doesn't see the main content from \BlueClient\Content\Paks\ only "plugins" where there is various garbage and LODs.

Quote
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient-Windows.pak: 98 files (33 encrypted), mount point: "/BlueClient/", version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content-Windows.pak: 14048 files, mount point: "/BlueClient/Content/", version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_BG-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_BG_BLDG-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_BG_citysample-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_BG_HS-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_BG_marketplace-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_BG_Megascans-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_BG_VH-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_BG_Working-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_Characters-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_Characters_Anims-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_FX-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_Map-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_MetaHumans-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_Sound-Windows.pak: 0 files, version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_Content_UI-Windows.pak: 24 files, mount point: "/BlueClient/Content/UI/Font/FontFace/", version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_E01-Windows.pak: 22 files, mount point: "/BlueClient/Plugins/E01/Content/Data/JsonResult/", version 11
Pak g:\inZOI/BlueClient/Content/Paks/BlueClient_UE-Windows.pak: 4494 files (79 encrypted), mount point: "/Engine/", version 11
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MARK2580
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Re: inZOI
« Reply #11 on: April 21, 2025, 20:05 »

@mark2580: According to your logs, all game packages are loaded properly, otherwise there would be some warnings. You can find most things in usual way, by performing full scan and sorting assets in flat view mode.

Though default handling of paths in umodel can be confusing. I've disabled compact paths in updated UE5 build by default and exposed it as additional option at startup screen and command line. Normally it may affect processing of some extracted assets and packages, but for UE5 games it shouldn't be an issue in most cases.
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mark2580
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Re: inZOI
« Reply #12 on: April 22, 2025, 01:47 »

@mark2580: According to your logs, all game packages are loaded properly, otherwise there would be some warnings. You can find most things in usual way, by performing full scan and sorting assets in flat view mode.

Though default handling of paths in umodel can be confusing. I've disabled compact paths in updated UE5 build by default and exposed it as additional option at startup screen and command line. Normally it may affect processing of some extracted assets and packages, but for UE5 games it shouldn't be an issue in most cases.

https://youtu.be/r9IzkgGji80
I always look in "flat" view, it is convenient to sort resources, which is not in Fmodel. But 95% of the models that I see are only LODs, normal models do not look like this and I am confused by "0 files," at the end of each line, obviously not everything that is there is read. I was simply looking for interior models, all sorts of chairs, sofas, cabinets, carpets, etc., but none of this is there.
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MARK2580
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Re: inZOI
« Reply #13 on: April 22, 2025, 23:35 »

@mark2580: For games with io store packages (utoc/ucas), like this one, all native assets supported by umodel are stored there, while normal packages (pak) contains only third-party assets like wwise audio, ini configs, shaders cache and things like that. Some packages can be dummy ones without any files stored within - they're required for the engine (and umodel) to recognize paired io store packages. Those things with unknown format are not game packages, but CEF files, recognized by umodel due to the same extension, you can simply ignore them. Successful loading of io store packages is not logged like for usual packages, but in case of issues with them you would see at least some warnings or even crash. I can add such logging if needed, though not sure the result will be more convenient without people reading explanations like this.

As for static meshes, the game is using nanites (like many UE5 games), and umodel can parse only base geometry for them like explained in the topic with current limitations. I guess the game is also using other ways for creating generic items, like mutable/customizable objects, blueprint generated classes and such, which is out of scope of umodel. Some meshes are stored in umaps as well.
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mark2580
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Re: inZOI
« Reply #14 on: April 23, 2025, 11:07 »

As for static meshes, the game is using nanites (like many UE5 games), and umodel can parse only base geometry for them like explained in the topic with current limitations. I guess the game is also using other ways for creating generic items, like mutable/customizable objects, blueprint generated classes and such, which is out of scope of umodel. Some meshes are stored in umaps as well.
Too bad, then this game is not interesting to me. I needed just a variety of furniture models and household items.  Sad
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MARK2580
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