Kaao
Newbie
Posts: 31
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Transformers Dark Of The Moon 360
« on: June 24, 2011, 11:00 » |
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This is the error I get: ******** C:\Umodel\TransGame\CookedXenon\TransGame.xxx ******** ERROR: Serialized FString is not null-terminated FString<< <- FPackageFileSummary<<:Ver=537/174 <- UnPackage::UnPackage:TransGame.xxx, ver=537/174, game=8000 <- UnPackage::LoadPackage:C:\Umodel\TransGame\CookedXenon\TransGame.xxx <- Main http://www.mediafire.com/?454jn785j55jl44 needed files (Xbox360)
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« Last Edit: June 24, 2011, 11:33 by Kaao »
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Re: Transformers Dark Of The Moon 360
« Reply #1 on: June 24, 2011, 11:29 » |
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This is absolutely different game in comparison to "Transformers: War for Cybertron" and uses different game engine version, that's why it is not supported.
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Re: Transformers Dark Of The Moon 360
« Reply #2 on: June 24, 2011, 19:46 » |
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Are there plans to support this version of the engine? I sure hope so...
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Re: Transformers Dark Of The Moon 360
« Reply #3 on: June 24, 2011, 20:16 » |
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I have no executable from this game - I have only package files.
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Re: Transformers Dark Of The Moon 360
« Reply #4 on: June 24, 2011, 20:28 » |
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Do you need the executable from a PC version? (There is no PC version) How about X360? Are there any PC games similar enough to get the info you need?
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Re: Transformers Dark Of The Moon 360
« Reply #5 on: June 24, 2011, 21:50 » |
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Do you need the executable from a PC version? (There is no PC version)
PC version has priority before other versions (if it is exists - I know, that this game has no PC version) How about X360?
It is also suitable, but I will not be able to reverse animations from XBox360 code (it is VERY HARD). Are there any PC games similar enough to get the info you need?
No.
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Re: Transformers Dark Of The Moon 360
« Reply #6 on: June 24, 2011, 22:24 » |
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I appreciate the prompt responses. Although I'm a little disappointed that the game studio didn't release a PC version.
I hope some evening you're bored and decide to take up the challenge of adding support. If you need access to the Xbox files just PM me.
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zardalu
Gold Sponsor Full Member
Posts: 122
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Re: Transformers Dark Of The Moon 360
« Reply #7 on: June 25, 2011, 05:45 » |
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Here is default.xex (possibly still encrypted, I don't have any tool for x360 decryption):
(link removed)
And pkgtool result:
Found 2285 game files (49 skipped) Version summary: Ver LicVer Count Filename 537 (219) 174 ( AE) 2285
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« Last Edit: June 25, 2011, 17:32 by zardalu »
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Re: Transformers Dark Of The Moon 360
« Reply #8 on: June 25, 2011, 12:18 » |
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Here is default.xex (possibly still encrypted, I don't have any tool for x360 decryption):
XBox360 executables has encryption, but it is standard (the same for all executables) and XBox360 reversing tools works with it very well.
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zardalu
Gold Sponsor Full Member
Posts: 122
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Re: Transformers Dark Of The Moon 360
« Reply #9 on: June 25, 2011, 17:24 » |
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XBox360 executables has encryption, but it is standard (the same for all executables) and XBox360 reversing tools works with it very well.
Ah yes, I found a good XBox360 reversing tool. Here is the decrypted file: http://www.sendspace.com/file/1hx5gr
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Re: Transformers Dark Of The Moon 360
« Reply #10 on: June 25, 2011, 18:23 » |
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I don't need a reversing tool and decrypted XBox360 file - I already have everything I need Otherwise there would be no XBox360 support at all
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« Last Edit: June 28, 2011, 03:13 by esr911 »
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zardalu
Gold Sponsor Full Member
Posts: 122
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Re: Transformers Dark Of The Moon 360
« Reply #11 on: June 25, 2011, 19:19 » |
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you're way ahead of me
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Re: Transformers Dark Of The Moon 360
« Reply #12 on: June 27, 2011, 17:21 » |
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This game is fully supported now.
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Re: Transformers Dark Of The Moon 360
« Reply #13 on: June 28, 2011, 12:57 » |
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Does anybody tested umodel with this game? I had only 1 file with meshes to test it by myself.
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zardalu
Gold Sponsor Full Member
Posts: 122
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Re: Transformers Dark Of The Moon 360
« Reply #14 on: June 28, 2011, 15:33 » |
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Does anybody tested umodel with this game? I had only 1 file with meshes to test it by myself.
I tested the 360 version, and everything seems to work, although the textures don't render in UE viewer. They export fine, though. Thanks again, Gildor!
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