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Author Topic: Fate Trigger  (Read 5184 times)
spiritovod
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Fate Trigger
« on: September 29, 2024, 03:11 »

Game: Fate Trigger / Fate Trigger: The Novita (steam page)
UE5 version: 5.5 (current version) / 5.3 (previous versions)
AES key: in the same place as usual (link)

The game is mostly supported with specific build (link, updated) - you need to choose game specific override. For general limitations and possible issues please read this topic. For better preview of some meshes you may disable shaders (Ctrl+G) and change lighting mode (Ctrl+L).

Update: Specific build is updated to support latest game versions. Now there are two game specific overrides for older and newer versions.
Update 2: Specific build is updated with a few general fixes.
Update 3: Specific build is updated with the fix for latest game versions.
Update 4: Specific build is updated to support latest game version. Instead of separate override use legacy build for older game version.


* Clipboard01.jpg (97.84 KB, 2558x1241 - viewed 1156 times.)

* Clipboard02.jpg (145.49 KB, 2560x1240 - viewed 252 times.)
« Last Edit: February 21, 2026, 17:35 by spiritovod » Logged
IcesX
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Re: Fate Trigger: The Novita
« Reply #1 on: July 25, 2025, 19:56 »

The game has been updated to 5.5, mesh error.

******** Loading object SkeletalMesh4'SK_Hero01.SK_Hero01' ********

ERROR: Memory: bad allocation size 1086324736 bytes
appMalloc: size=1086324736 (total=95 Mbytes) <- FArray::Empty: 16973824 x 64 <- TArray::Serialize: 0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 1/7 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/6 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_Hero01.SK_Hero01', pos=1025D, ver=530/0 (unversioned), game=ue5.5 <- UObject::EndLoad <- LoadWholePackage: /S1Game/Content/Arts/Character/Hero01/Base/Meshes/SK_Hero01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix167

I saved some files
https://drive.google.com/file/d/1MZ8tsslquiaWzIrSgMuvVdINjzV19NMf/view?usp=drive_link
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spiritovod
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Re: Fate Trigger: The Novita
« Reply #2 on: July 26, 2025, 03:14 »

@IcesX: I've updated specific build to support latest game versions. Now you need to choose game specific override depending on the game version.
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x84440
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Re: Fate Trigger: The Novita
« Reply #3 on: July 28, 2025, 11:57 »


FPakFile::Seek: file=/S1Game/Content/Arts/Scene/MapTest/UserDefinedStruct_Test.uasset <- FObjectExport::Serialize4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage: /S1Game/Content/Arts/Scene/MapTest/UserDefinedStruct_Test.uasset, ver=530/0, game=ue5.5 <- UnPackage::LoadPackage(info): /S1Game/Content/Arts/Scene/MapTest/UserDefinedStruct_Test.uasset <- ScanContent <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix168

Not sure if it's a game update code.
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spiritovod
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Re: Fate Trigger: The Novita
« Reply #4 on: July 28, 2025, 16:03 »

@x84440: You need to use game specific override (with the game name) instead of generic engine version, like explained in the first post.
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x84440
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Re: Fate Trigger: The Novita
« Reply #5 on: July 28, 2025, 18:53 »

The reply above was 5.5

   
Fate Trigger: The Novita

FPakFile::Seek: file=/S1Game/Content/Arts/Scene/MapTest/UserDefinedStruct_Test.uasset <- FObjectExport::Serialize4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage: /S1Game/Content/Arts/Scene/MapTest/UserDefinedStruct_Test.uasset, ver=530/0, game=fate <- UnPackage::LoadPackage(info): /S1Game/Content/Arts/Scene/MapTest/UserDefinedStruct_Test.uasset <- ScanContent <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix168


   
Fate Trigger: The Novita (old)

FPakFile::Seek: file=/S1Game/Content/Arts/Scene/MapTest/UserDefinedStruct_Test.uasset <- FObjectExport::Serialize4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage: /S1Game/Content/Arts/Scene/MapTest/UserDefinedStruct_Test.uasset, ver=528/0, game=fate_old <- UnPackage::LoadPackage(info): /S1Game/Content/Arts/Scene/MapTest/UserDefinedStruct_Test.uasset <- ScanContent <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix168
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spiritovod
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Re: Fate Trigger: The Novita
« Reply #6 on: July 28, 2025, 21:31 »

@x84440: It should be fixed now in the updated build, along with another general issue with texture cubes.
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ARCPAV
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Re: Fate Trigger: The Novita
« Reply #7 on: August 06, 2025, 08:14 »

morph and animations
Is it possible to support it in the future?
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spiritovod
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Re: Fate Trigger: The Novita
« Reply #8 on: August 06, 2025, 18:55 »

@ARCPAV: Animations are supported to the same extent as they were in official builds, with some limitations explained in respective topic mentioned in the first post. As for the rest of unimplemented features, there is no ETA for them.
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ARCPAV
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Re: Fate Trigger: The Novita
« Reply #9 on: August 07, 2025, 07:49 »

Find animations:
Memory: bad allocation size -228170128 bytes
appMalloc: size=-228170128 (total=431 Mbytes) <- FArray::Empty: 1045220558 x 8 <- TArray::Serialize: 0/0 <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'A3P_Hero02_Legend01_UN_Vehicle04_Driver_Idle_Cloth.A3P_Hero02_Legend01_UN_Vehicle04_Driver_Idle_Cloth', pos=701, ver=530/0 (unversioned), game=fate <- UObject::EndLoad <- LoadWholePackage: /S1Game/Content/Arts/Character/Hero02/Legend01/Rig/Poses/A3P_Hero02_Legend01_UN_Vehicle04_Driver_Idle_Cloth.uasset <- Load: 0/23 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based fix169

Memory: bad allocation size -228170144 bytes
appMalloc: size=-228170144 (total=97 Mbytes) <- FArray::Empty: 1045220556 x 8 <- TArray::Serialize: 0/0 <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Hero02_Legend01_Blink_anim.Hero02_Legend01_Blink_anim', pos=696, ver=530/0 (unversioned), game=fate <- UObject::EndLoad <- LoadWholePackage: /S1Game/Content/Arts/Character/Hero02/Legend01/Rig/Poses/Hero02_Legend01_Blink_anim.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based fix169
-------------------
or No errors, but at the same time, the view's anim remains 0/0
If there is a problem with my operation, please ask me how to operate it
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spiritovod
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Re: Fate Trigger: The Novita
« Reply #10 on: August 07, 2025, 23:34 »

@ARCPAV: I've updated specific build, animations should work properly now. They've rolled out the same modifications they were using for previous versions on 5.3, but didn't present in initial versions on 5.5. The updated build is not backward compatible with older game versions on the same engine though.
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ARCPAV
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Re: Fate Trigger: The Novita
« Reply #11 on: February 21, 2026, 11:37 »

Memory: bad allocation size 1582194256 bytes
appMalloc: size=1582194256 (total=126 Mbytes) <- FArray::Empty: 791097128 x 2 <- TArray::SerializeSimple <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 1/10 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/6 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_Hero02_Legend01.SK_Hero02_Legend01', pos=9E33D, ver=530/0 (unversioned), game=fate <- UObject::EndLoad <- LoadWholePackage: /S1Game/Content/Arts/Character/Hero02/Legend01/Meshes/SK_Hero02_Legend01.uasset <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based fix171

Version: Steam New Product Festival Testing
Unable to load mesh
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spiritovod
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Re: Fate Trigger
« Reply #12 on: February 21, 2026, 17:39 »

@ARCPAV: Specific build is updated to support latest game version. Older game versions would be supported via separate legacy build now, included in the archive.
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