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Author Topic: MechWarrior 5: Clans  (Read 2199 times)
spiritovod
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MechWarrior 5: Clans
« on: October 17, 2024, 22:09 »

Game: MechWarrior 5: Clans (steam page)
UE5 version: 5.4

The game is partially supported with specific build from this topic. For general limitations and possible issues please read this topic.

Mechs doesn't have any materials applied directly - instead they're using shared materials from "common" folder, which are somehow modified and customized in a way, which is out of scope of umodel.


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* Clipboard02.jpg (118.86 KB, 2548x1237 - viewed 525 times.)
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Kayhotic
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Re: MechWarrior 5: Clans
« Reply #1 on: August 11, 2025, 23:54 »

seems the static meshes (mainly the cockpits) are super low poly. doesn't seem like umodel is reading them properly. is there any fix for this?
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spiritovod
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Re: MechWarrior 5: Clans
« Reply #2 on: August 14, 2025, 01:58 »

@Kayhotic: The game is using nanite meshes, you can read about them in the topic with general limitations, mentioned in the first post.
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Kayhotic
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Re: MechWarrior 5: Clans
« Reply #3 on: August 14, 2025, 02:46 »

@Kayhotic: The game is using nanite meshes, you can read about them in the topic with general limitations, mentioned in the first post.

it uses nanite for COCKPITS too? what the hell PGI...
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