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Author Topic: LEGO Horizon Adventures  (Read 650 times)
Demonslayerx8
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LEGO Horizon Adventures
« on: November 13, 2024, 22:03 »

Game: LEGO Horizon Adventures (steam page) / (eshop Page)
UE5 version: 5.3
AES key: None

The game is partially supported with specific build from this topic. Tests were done via Switch version of the game.

Skeletal meshes, animations, and texture previews work. Static meshes don't work


* image.jpg (136.87 KB, 1736x1422 - viewed 201 times.)
« Last Edit: November 14, 2024, 03:28 by spiritovod » Logged
spiritovod
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Re: LEGO Horizon Adventures
« Reply #1 on: November 14, 2024, 03:26 »

@Demonslayerx8: Static meshes should work now in the updated build. Though I don't understand why they're using such optimization for switch version, it's usually done for mobile games.
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Demonslayerx8
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Re: LEGO Horizon Adventures
« Reply #2 on: November 14, 2024, 23:48 »

I'll test the updated build tomorrow when I have the time to do so, but what optimizations did they do if I may ask.
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spiritovod
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Re: LEGO Horizon Adventures
« Reply #3 on: November 15, 2024, 20:11 »

@Demonslayerx8: They're using geometry compression in switch version, while pc version is using nanites. It's usually done for large terrains or objects when you don't need high precision details, especially on mobiles, but with such lego style they could simply optimize meshes to lower polygons count.
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