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Author Topic: Alien: Rogue Incursion  (Read 3171 times)
spiritovod
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Alien: Rogue Incursion
« on: December 23, 2024, 00:46 »

Game: Alien: Rogue Incursion (steam page (Evolved Edition) / steam page (VR))
UE5 version: 5.5 (Evolved Edition) / 5.3 (VR)

Mostly supported in specific build from this topic. For general limitations and possible issues please read this topic.

For VR version:
They're using third party solution based on MaterialX for rendering materials of some important models - textures for them are virtual ones, but in most cases there are also simplified "MRG" variants with usual textures.


* Clipboard01.jpg (107.88 KB, 2551x1237 - viewed 1224 times.)
« Last Edit: October 01, 2025, 00:57 by spiritovod » Logged
spiritovod
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Re: Alien: Rogue Incursion
« Reply #1 on: October 01, 2025, 01:00 »

Specific build is updated with the fix for Evolved Edition, which is basically updated non-VR version of the game.
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Modphex
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Re: Alien: Rogue Incursion
« Reply #2 on: July 25, 2026, 20:14 »

I was just trying de Alien Rogue Incursion Evolved and i can extract models, textures and animations but the animations in blender doesn't work, at least for Facehugger. Sould they work or it's a limitation?
When i load the psa, full or individual they just don't work, they are like tiny chunks in the NonLinear Animations tab all the same size.

Edit: I just tried the VR version and the animations works perfect.

Greetings. Thanks in advance. Smiley
« Last Edit: July 25, 2026, 20:23 by Modphex » Logged
spiritovod
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Re: Alien: Rogue Incursion
« Reply #3 on: July 26, 2026, 01:53 »

@Modphex: It's related to the used psk/psa import plugin. Modern plugin may have certain issues in some cases (I guess it's my fault, but anyway). Either use legacy plugins with old blender versions, or ActorX importer, or export to gltf which is supported in blender directly. A few related posts from other topics for reference: first, second.
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Modphex
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Re: Alien: Rogue Incursion
« Reply #4 on: July 26, 2026, 04:41 »

@Modphex: It's related to the used psk/psa import plugin. Modern plugin may have certain issues in some cases (I guess it's my fault, but anyway). Either use legacy plugins with old blender versions, or ActorX importer, or export to gltf which is supported in blender directly. A few related posts from other topics for reference: first, second.

Nice, thanks for the tips!


Greetings. Wink
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