Thanks so much for your reply. Sound isn't important at the moment but I will take your advice on that when I start adding that content, right now I'm trying to generate screens that mimic in-game menus and other interface elements rather than using the 100s of screenshots I've taken at this point.
I followed the specifics you provided and ended up with this as my options window:

I still get the same error on top-level folders like /Game/Menus
Unable to find Null import entry
ImportHelper::FindNullImportEntry <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Audio/Property_Sheets/Combat_Mix/MIX_Combat_AreaDenial.uasset, ver=518/0, game=ue4.25 <- UnPackage::LoadPackage(info): /Game/Audio/Property_Sheets/Combat_Mix/MIX_Combat_AreaDenial.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprints/Code/Combat/Modifiers/COSL_AreaOfDenialSurface_DamageOverTime_Modifier.uasset, ver=518/0, game=ue4.25 <- UnPackage::LoadPackage(info): /Game/Blueprints/Code/Combat/Modifiers/COSL_AreaOfDenialSurface_DamageOverTime_Modifier.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprints/Code/Combat/EnemyAddons/Soldier/SoldierRooftop_DangerousZone.uasset, ver=518/0, game=ue4.25 <- UnPackage::LoadPackage(info): /Game/Blueprints/Code/Combat/EnemyAddons/Soldier/SoldierRooftop_DangerousZone.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprints/Code/Combat/Shields/BP_GiantShieldManger.uasset, ver=518/0, game=ue4.25 <- UnPackage::LoadPackage(info): /Game/Blueprints/Code/Combat/Shields/BP_GiantShieldManger.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprints/Design/SDHQ/StonesGameState_Blueprint.uasset, ver=518/0, game=ue4.25 <- UnPackage::LoadPackage(info): /Game/Blueprints/Design/SDHQ/StonesGameState_Blueprint.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprints/Code/GameModes/BasicGameMode.uasset, ver=518/0, game=ue4.25 <- UnPackage::LoadPackage(info): /Game/Blueprints/Code/GameModes/BasicGameMode.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprints/Code/GameModes/BasicGameMode_QVK.uasset, ver=518/0, game=ue4.25 <- UnPackage::LoadPackage(info): /Ga
The error appears to be happening on videos which are not a supported asset type so I was curious why it would try to export them.
I guess the tediousness of relaunching, setting the options and trying one folder at a time is why I was asking for/about a "skip on error" option.
Lastly I'm curious about the column in thr browser namely Skel, Stat, Anim and Tex. Are they always supposed to be blank? I had hoped to use them to find just the textures but the files I've successfully extracted do not show anything in the Tex column so that wasn't a solution.
Again thanks so much for your reply.