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Author Topic: [UE5] Legend of YMIR  (Read 6265 times)
Skykila
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[UE5] Legend of YMIR
« on: February 22, 2025, 11:03 »

Game: Legend of YMIR (official site / installer)
UE5 version: 5.5
AES key: in the same place as usual (link)

Partially supported by the current specific build this topic, but fails with an error on many models:
Code:
******** Loading object SkeletalMesh4'Mon_Bear_01_Set_Redmoon.Mon_Bear_01_Set_Redmoon' ********

ERROR: Package "/Game/Asset/Character/Monster/Mon_Bear_01/Mon_Bear_01_Set_Redmoon.uasset": wrong import index 10
UnPackage::CreateImport: /Game/Asset/Character/Monster/Mon_Bear_01/Mon_Bear_01_Set_Redmoon.uasset:10 <- UnPackage::SerializeUObject <- HandleSimpleProp: Count=1, Index=0 <- CTypeInfo::SerializeUnversionedProperties4: Type=USkeletalMesh4 <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Mon_Bear_01_Set_Redmoon.Mon_Bear_01_Set_Redmoon', pos=16, ver=529/0, game=ue5.4 <- UObject::EndLoad <- LoadWholePackage: /Game/Asset/Character/Monster/Mon_Bear_01/Mon_Bear_01_Set_Redmoon.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based fix104



« Last Edit: October 26, 2025, 17:48 by spiritovod » Logged

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Oscar Wilde
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Re: [UE5] Legend of YMIR
« Reply #1 on: February 28, 2025, 22:41 »

Generic 5.5 games are now supported in the updated build. For general limitations and possible issues please read this topic.


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Skykila
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Re: [UE5] Legend of YMIR
« Reply #2 on: March 02, 2025, 11:16 »

This mesh (Game/Asset/Character/PC/Volva/Volva_EP_01/Volva_Ep_01_01_Body_Set.uasset) returns an error.
Code:
UnPackage::CreateImport: /Game/Asset/Character/PC/Volva/Volva_EP_01/Volva_Ep_01_01_Body_Set.uasset:10 <- UnPackage::SerializeUObject <- HandleSimpleProp: Count=1, Index=0 <- CTypeInfo::SerializeUnversionedProperties4: Type=USkeletalMesh4 <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Volva_Ep_01_01_Body_Set.Volva_Ep_01_01_Body_Set', pos=16, ver=530/0, game=ue5.5 <- UObject::EndLoad <- LoadWholePackage: /Game/Asset/Character/PC/Volva/Volva_EP_01/Volva_Ep_01_01_Body_Set.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based fix107
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spiritovod
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Re: [UE5] Legend of YMIR
« Reply #3 on: March 02, 2025, 16:43 »

@Skykila: I can't reproduce the issue with PC version provided a week ago (screenshot). Since the game doesn't launch for me and it's downloading resources from in-game, I can only ask Ehlyon to check it as well - if it doesn't work for him too, that means they've changed something in recent updates.
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Ehlyon
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Re: [UE5] Legend of YMIR
« Reply #4 on: March 03, 2025, 14:33 »

I've updated the game and tried to open the "faulty" mesh, it's opening just fine...?


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Skykila
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Re: [UE5] Legend of YMIR
« Reply #5 on: March 05, 2025, 09:44 »

This was my mistake. The problem occurs if you first press Ctrl+A and then try to open any mesh. I knew that such a problem occasionally happens, but unfortunately, I forgot about this feature.
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Re: [UE5] Legend of YMIR
« Reply #6 on: March 05, 2025, 18:58 »

@Skykila: No, it's just umodel issue with io store packages. I was able to reproduce it, apparently if you open a mesh without performing preliminary scan and then do animation search - it will not find any compatible anims, but also crashes on some other meshes. Also, if scan or animation search was cancelled in the middle, similar crash could occur. It should be fixed now in the updated build. There is downside though - upon cancelling animation search (which is essentially full scan) or any scan all scanned assets will be unloaded from memory. Again, it should only affect io store packages.

If there are still related issues, like with batch export (not the whole game though) or with some particular steps which can be surely reproduced, please report them.
« Last Edit: March 05, 2025, 19:06 by spiritovod » Logged
zhengxuanqi2025
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Re: [UE5] Legend of YMIR
« Reply #7 on: May 11, 2025, 11:11 »

Animation file cannot be exported!
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spiritovod
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Re: [UE5] Legend of YMIR
« Reply #8 on: May 12, 2025, 17:34 »

@zhengxuanqi2025: For UE5 games you can export only animations currently added to the mesh, that's specifics of the build. Open a mesh, append animations to it manually or via animations search, then you can export current mesh with all added animations.

Update: In latest builds animations can be exported via directory tree or flat view, like for UE4 games.
« Last Edit: June 28, 2025, 03:51 by spiritovod » Logged
spiritovod
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Re: [UE5] Legend of YMIR
« Reply #9 on: June 28, 2025, 04:03 »

Starting from version fix155, specific build supports exporting native UEBA audio to format directly playable in vgmstream. Supplementary txth files are required for vgmstream to recognize sample rate and channels properly. Feel free to report possible issues (for issues with audio in other games please do it via PM or in respective game topics).

Update: Starting from version fix168, specific build can export UEBA audio with proper wav header without txth files.
« Last Edit: July 25, 2025, 22:52 by spiritovod » Logged
vandaa95
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Re: [UE5] Legend of YMIR
« Reply #10 on: January 16, 2026, 22:47 »

hi, i have some problems with the textures.
On some model the textures are good but e.g. on this not show it good.


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spiritovod
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Re: [UE5] Legend of YMIR
« Reply #11 on: January 17, 2026, 00:57 »

@vandaa95: The game is using more complex approach for materials. A material can use multiple textures of the same type (for example 02_albedo/03_albedo/04_albedo) that applied based on single tiled UV. Such materials can be re-created only in third-party tools based on materials properties, which are available in separate files upon export or in materials mode in the viewer by pressing "M" button and clicking on the material name. This particular mesh has UV with 4 tiles, which should be split manually and used with corresponding textures. Though that's very basic explanation, as I skipped PBR part with SRAO_M textures.
« Last Edit: January 17, 2026, 01:05 by spiritovod » Logged
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