Game: Brickadia (
steam page)
UE5 version: 5.5
AES key: in the same place as usual (
link)
The game doesn't store directory tree for io store packages, as result there are no filenames for respective assets available directly. It's extremely rare situation, probably the third case I'm aware of. Just for experiment raw loading from such packages is now available in the updated specific build from
this topic (use game specific override for partial materials support). You can find assets under "Non-indexed" folder and after performing a scan you can actually get something from there. Exported assets will be with internal object names, thus you may be able to find out connections even without full paths.