Gildor's Forums

Author Topic: Split Fiction  (Read 800 times)
mark2580
Full Member
***
Posts: 177



View Profile
Split Fiction
« on: March 09, 2025, 23:45 »

Split Fiction

Steam - https://store.steampowered.com/app/2001120/Split_Fiction

Engine - UE5.4
Static - Yes
Skeletal - Yes
Textures - Yes
Animations - Yes
Morphes - NO
AES key - Not required

Use the build from this theme (umodel_materials_ue5)
https://www.gildor.org/smf/index.php/topic,7906.0.html

Problems - typical for ue5 build - textures are not displayed on models, but they can be opened/exported separately.



* scr_09_03_2025_22_42_16.jpg (154.72 KB, 1427x1083 - viewed 83 times.)

* scr_09_03_2025_22_41_48.jpg (89.13 KB, 1427x1083 - viewed 97 times.)
« Last Edit: March 27, 2025, 17:59 by mark2580 » Logged

MARK2580
mark2580
Full Member
***
Posts: 177



View Profile
Re: Split Fiction
« Reply #1 on: March 27, 2025, 18:02 »

I forgot that there are also morphes. When trying to run umodel_materials_ue5 with morphs reading, I get this error.

Code:
FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serialize: 0/1 <- FMorphTargetLODModel::Serialize4 <- TArray::Serialize: 0/1 <- UMorphTarget::Serialize4 <- LoadObject: MorphTarget'Mio.Brows_Down_Center', pos=8DCEE, ver=529/0, game=ue5.4 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Generic/Mio/Mio.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix113


* scr_27_03_2025_17_00_31.png (19.99 KB, 532x232 - viewed 66 times.)
Logged

MARK2580
spiritovod
Global Moderator
Hero Member
*****
Posts: 2444


View Profile
Re: Split Fiction
« Reply #2 on: March 29, 2025, 21:24 »

@mark2580: Morph targets are not supported in specific build at the moment, like explained in the topic with current limitations and possible issues - that's why they are disabled by default in specific build.

As for previewing materials, they're quite complex with multiple layers of effects and some of them doesn't use diffuse textures. I've updated specific build to handle at least basic materials layout. It's recommended to disable shaders (Ctrl+G) and optionally change lighting mode (Ctrl+L) for better previewing.


* Clipboard01.jpg (95.81 KB, 2555x1241 - viewed 100 times.)
Logged
mark2580
Full Member
***
Posts: 177



View Profile
Re: Split Fiction
« Reply #3 on: April 03, 2025, 01:38 »

@mark2580: Morph targets are not supported in specific build at the moment, like explained in the topic with current limitations and possible issues - that's why they are disabled by default in specific build.

As for previewing materials, they're quite complex with multiple layers of effects and some of them doesn't use diffuse textures. I've updated specific build to handle at least basic materials layout. It's recommended to disable shaders (Ctrl+G) and optionally change lighting mode (Ctrl+L) for better previewing.
Ok. Got it.
I was able to get the Mappings.usmap file. Thanks to the author ue4ss.

* Split_Fiction_Mappings.7z (478.23 KB - downloaded 65 times.)
Logged

MARK2580
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS