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Author Topic: [UE5] RF Online Next  (Read 6196 times)
spiritovod
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[UE5] RF Online Next
« on: April 07, 2025, 17:50 »

Game: RF Online Next (official site / playmarket / launcher)
UE5 version: 5.4
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic. For general limitations and possible issues please read this topic.


* Clipboard01.jpg (142.13 KB, 2547x1241 - viewed 1268 times.)
« Last Edit: November 08, 2025, 01:30 by spiritovod » Logged
zxhxy
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Re: [UE5] RF Online Next
« Reply #1 on: April 13, 2025, 15:10 »

Some of the character's animations are flipping strangely. Is there a way to solve this problem?@spiritovod


* 2025-04-13 19-05-07-77.png (122.97 KB, 769x579 - viewed 1083 times.)
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spiritovod
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Re: [UE5] RF Online Next
« Reply #2 on: April 13, 2025, 19:59 »

@zxhxy: It seems like additive animation, they're not supported by umodel in general, but aren't marked such in UE5 build (because respective property is not parsed). I've updated topic with general limitations and known issues to make it more clear.

Update: I took a look at those flipped animations, it was a math issue on post-processing. It should be fixed now in the updated build. Additive animations in this game have distinguished names.
« Last Edit: April 14, 2025, 14:38 by spiritovod » Logged
zxhxy
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Re: [UE5] RF Online Next
« Reply #3 on: April 14, 2025, 22:05 »

@zxhxy: It seems like additive animation, they're not supported by umodel in general, but aren't marked such in UE5 build (because respective property is not parsed). I've updated topic with general limitations and known issues to make it more clear.

Update: I took a look at those flipped animations, it was a math issue on post-processing. It should be fixed now in the updated build. Additive animations in this game have distinguished names.
Most of the animations have been fixed. Thank you for your work.
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peterzhenhh
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Re: [UE5] RF Online Next
« Reply #4 on: October 06, 2025, 00:20 »

trying to export sounds
Serializing behind stopper(19E+2 > 19E)

FPakFile::Serialize: file=/ProjectRF/Content/Streaming/Sound/BGM/WAV/Contents/ETC/Snd_Bgm_ETC_Elysium.uexp <- FArchive::ByteOrderSerialize <- FString<< <- TArray::Serialize: 1/2 <- TArray::Serialize: 1/2 <- USoundWave::Serialize <- LoadObject: SoundWave'Snd_Bgm_ETC_Elysium.Snd_Bgm_ETC_Elysium', pos=6E4, ver=529/0 (unversioned), game=ue5.4 <- UObject::EndLoad <- LoadWholePackage: /ProjectRF/Content/Streaming/Sound/BGM/WAV/Contents/ETC/Snd_Bgm_ETC_Elysium.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc
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spiritovod
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Re: [UE5] RF Online Next
« Reply #5 on: October 06, 2025, 19:27 »

@peterzhenhh: It should be fixed now in the updated build.
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peterzhenhh
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Re: [UE5] RF Online Next
« Reply #6 on: October 06, 2025, 20:17 »

@peterzhenhh: It should be fixed now in the updated build.

 :'( another error raised
******** Loading object SoundWave'Snd_Bgm_Field_BEL_10-2.Snd_Bgm_Field_BEL_10-2' ********
*** ERROR: Package "/Game/Streaming/Sound/BGM/WAV/Field/Bel/Snd_Bgm_Field_BEL_10-2.uasset": wrong name index 223848056
UnPackage::SerializeFName: pos=00000588 <- USoundWave::Serialize <- LoadObject: SoundWave'Snd_Bgm_Field_BEL_10-2.Snd_Bgm_Field_BEL_10-2', pos=588, ver=529/0 (unversioned), game=ue5.4 <- UObject::EndLoad <- LoadWholePackage: /Game/Streaming/Sound/BGM/WAV/Field/Bel/Snd_Bgm_Field_BEL_10-2.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix191
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spiritovod
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Re: [UE5] RF Online Next
« Reply #7 on: October 07, 2025, 01:15 »

@peterzhenhh: It should fixed now too, as well as another issue, which could prevent valid audio from being exported. If there will be warnings in umodel logs about failed export, they can be reported as well.
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