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Author Topic: The Elder Scrolls IV Oblivion Remastered  (Read 2344 times)
Kayhotic
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The Elder Scrolls IV Oblivion Remastered
« on: April 24, 2025, 00:13 »

Game: The Elder Scrolls IV Oblivion Remastered

Steam Page: https://store.steampowered.com/app/2623190/The_Elder_Scrolls_IV_Oblivion_Remastered

UE5 version: 5.3.2.0

The game is partially supported with SK_ meshes but crashes with SM_ meshes. some work is needed for full support.

Use custom materials build from this topic: https://www.gildor.org/smf/index.php/topic,7906.0.html


* Oblivion.PNG (442.05 KB, 1919x1039 - viewed 706 times.)
« Last Edit: April 24, 2025, 00:33 by Kayhotic » Logged
spiritovod
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Re: The Elder Scrolls IV Oblivion Remastered
« Reply #1 on: April 24, 2025, 16:09 »

I've added game specific override to UE5 build for static meshes to work properly. Though I should note that all environment meshes are nanites. Also, all facial animations are animated via animation curves for morph targets (which is not supported by umodel in general). For general limitations and possible issues please read this topic.
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Illian
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Re: The Elder Scrolls IV Oblivion Remastered
« Reply #2 on: April 25, 2025, 04:48 »

Just to note for anyone in advance, the SM meshes are fallback LOD meshes, the weapons and some of the armour are nanite as well, it's exactly like Avowed.
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Krazze
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Re: The Elder Scrolls IV Oblivion Remastered
« Reply #3 on: April 25, 2025, 12:04 »

I've added game specific override to UE5 build for static meshes to work properly. Though I should note that all environment meshes are nanites. Also, all facial animations are animated via animation curves for morph targets (which is not supported by umodel in general). For general limitations and possible issues please read this topic.

I'm sorry but to make a clear answer for me, morphs are only compatible with that umodel_material (UE4) version? UE5 is out right?
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spiritovod
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Re: The Elder Scrolls IV Oblivion Remastered
« Reply #4 on: April 25, 2025, 23:44 »

@Krazze: Basically yes, though there are also UE4 games where morphs are not supported. It's explained in the topic with limitations and possible issues, mentioned in the quoted post.
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