I've been looking into trying to get the Xbox One files of Rocket League working, i personally lack the experience in coding knowledge to do this, i have had the few people that i can find that have knowledge with UPKs / Rocket League they have either moved on or just don't have the time
UModel (UE Viewer) doesn't have any support for Xbox Ones games as they have been unobtainable for a long time, there was recently method figured out around August/July so games are now dump able from that console platform
I imagine alot of the games already that are UE3/UE4 based on Xbox One have PC Counterparts so there isn't much to worry about in that regard
Rocket League is available on PC/PS4/Switch, PC and PS4 are already viewable on UModel (PC to specific version), i want to try and preserve the console exclusive cars / exclusive files as the PC version doesn't have them
The Xbox Files are slightly different from the PS4 versions, the PS4 version seems to be completely unencrypted (plain text) the older versions, the xbox files are encrypted i believe as viewing in it HxD after first few bytes its just randomized
I'll upload two versions of files from different revisions of the game, ones from launch on Xbox One and ones from an update in August
The file sizes increase but they're the same car (i imagine this is console of the texture upgrade the xbox versions got in a later revisions?) the later one has a structure tree in full text via hex editing unlikely the first one
Folder containing the files from different versions -
https://mega.nz/folder/79lEyLaC#0EfibHm2Qc9oyVeUuJlS4wI've marked them as 1.0 and 1.1.4.3 respectfully
I was able to dump AES Keys from 1.0 and 1.1.4.3 Thanks to help from Stev and another user in the Rocket League community I don't know if i'm allowed to post them publicly but i can provide them if that is allowed
Thank you for taking your time to read this and i appreciate if anyone has any help or advise thank you