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Author Topic: [UE4] Assault Fire: Future  (Read 6771 times)
Charlotte
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[UE4] Assault Fire: Future
« on: June 03, 2025, 14:05 »

Game Title: Assault Fire: Future / Reverse War: The Future / NIZHAN: Future / NIZHAN: Mobile
Official Website: https://nzm.qq.com/
Unreal Engine Version: 4.24.2

Note: This is currently a PC beta version. Only the first 12MB of the complete 17GB PAK file has been extracted.
Current Status: The encryption key cannot be located using AES Finder, and UModel does not prompt for key input when opening the files.
« Last Edit: January 23, 2026, 19:10 by spiritovod » Logged
spiritovod
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Re: [UE4] Assault Fire: Future
« Reply #1 on: June 04, 2025, 00:30 »

@Charlotte: Encryption relates issues should be addressed to the topic with keys, like mentioned in the sticked topic. But to save you some time, for such games usually the whole client is required for proper research and for this particular game I'm not planning to do anything until it's released to wide public (like open beta or something). Until then, the topic is locked.

Update: Since mobile version is now downloadable without restrictions, the topic is now unlocked.
« Last Edit: October 04, 2025, 04:52 by spiritovod » Logged
spiritovod
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Re: [UE4] Assault Fire: Future
« Reply #2 on: October 04, 2025, 05:26 »

UE4 version: 4.24
AES key: in the same place as usual (link)

Use specific build from this topic (for old game versions) or this one (for latest versions) with game specific override.

With latest specific build you can open packages directly without extracting them, but if you want to extract some assets, which are not supported by umodel, you can use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.

Update: Backup for pc version is available in the game topic at rin forums.


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« Last Edit: December 23, 2025, 19:23 by spiritovod » Logged
yjh45
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Re: [UE4] Assault Fire: Future
« Reply #3 on: December 22, 2025, 23:24 »

Hello,Cannot preview and export character models when using UModel 1.3's Assault Fire: Future specific override
This is a character model file extracted through QuickBMS :https://drive.google.com/drive/folders/13MMQ9a_W99hHo1CZBIOLbOq7xm0UpYZp?usp=drive_link


* 屏幕截图 2025-12-23 031636.png (103.9 KB, 690x307 - viewed 357 times.)
« Last Edit: December 22, 2025, 23:27 by yjh45 » Logged
spiritovod
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Re: [UE4] Assault Fire: Future
« Reply #4 on: December 23, 2025, 19:33 »

@yjh45: Latest game versions will be supported in different build, since they've upgraded ACL to newer version. Base post above is updated with respective info. I'll take a better look at the game when it's out for public in January.

It's worth noting that the game uses more complex retargeting system compared to the generic approach, thus some animations may look incorrect.
« Last Edit: December 23, 2025, 19:35 by spiritovod » Logged
yjh45
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Re: [UE4] Assault Fire: Future
« Reply #5 on: January 09, 2026, 11:09 »

@yjh45: Latest game versions will be supported in different build, since they've upgraded ACL to newer version. Base post above is updated with respective info. I'll take a better look at the game when it's out for public in January.

It's worth noting that the game uses more complex retargeting system compared to the generic approach, thus some animations may look incorrect.

Today, they released a pre-download feature that allows users to download game data in advance.

When I use the new umodel2.1 with a specific build, umodel cannot find the game's pak. However, the old umodel1.3 can recognize it, but the old one cannot extract the skeletal mesh
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spiritovod
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Re: [UE4] Assault Fire: Future
« Reply #6 on: January 09, 2026, 18:11 »

@yjh45: I forgot to add custom package detection there. It's now fixed in the updated build.
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yc46525qq
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Re: [UE4] Assault Fire: Future
« Reply #7 on: January 10, 2026, 12:03 »

You a total superhero.
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459034250
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Re: [UE4] Assault Fire: Future
« Reply #8 on: January 30, 2026, 06:33 »

UE4 version: 4.24
AES key: in the same place as usual (link)

Use specific build from this topic (for old game versions) or this one (for latest versions) with game specific override.

With latest specific build you can open packages directly without extracting them, but if you want to extract some assets, which are not supported by umodel, you can use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.

Update: Backup for pc version is available in the game topic at rin forums.

On January 30th, I used this unreal_tournament_4_0.4.27e_assault_fire_future.bms to convert, then tried to open it with umodel, but it seems like it doesn't work anymore because the game has been updated.
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spiritovod
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Re: [UE4] Assault Fire: Future
« Reply #9 on: January 30, 2026, 19:11 »

@459034250: You need to open extracted assets, or packages directly without extraction, in specific umodel build instead of official one. Topics with specific builds are always linked in my posts if they're required (see base post above for this case). Also don't forget to use game specific override (Unreal 4 -> Game Name) instead of generic engine version.

The same goes for other Assault Fire, you need a specific umodel build for it. Though specific override is not required there, as most UE3 games can be auto-detected. Next time please read topics carefully before submitting possible issues.
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