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Author Topic: Hell is Us  (Read 2480 times)
venkman
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Hell is Us
« on: June 04, 2025, 05:33 »

Game: Hell is Us (steam)
UE5 version: 5.5
AES key in the usual spot (link)

Quote
assertion failed: Pos >= 0 && Pos <= UncompressedSize

FIOStoreFile::Seek: file=12060 <- CTypeInfo::SerializeUnversionedProperties4: Type=FScalarParameterValue <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UMaterialInstanceConstant <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'MI_lacrimal_fluid_Inst.MI_lacrimal_fluid_Inst', pos=23E, ver=530/0, game=ue5.5 <- UObject::EndLoad <- LoadWholePackage: /HellIsUs/Content/Characters/StoryInterrogator/Heads/StoryInterrogator_SK.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based fix140
« Last Edit: June 05, 2025, 01:56 by spiritovod » Logged
spiritovod
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Re: Hell is Us
« Reply #1 on: June 05, 2025, 02:03 »

Use latest specific build from this topic for the game. All facial animations doesn't work, because they're using animation curves for morph targets. For general limitations and possible issues please read this topic.

I'm not sure whether it's related to custom materials or just generic issue, thus separate build is provided for now. If someone already had similar issue in other 5.4-5.5 games, please let me know.

Update: The game is now supported in general build without specific override.


* Clipboard01.jpg (111.95 KB, 2551x1235 - viewed 723 times.)
« Last Edit: June 10, 2025, 05:23 by spiritovod » Logged
olavabtu78
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Re: Hell is Us
« Reply #2 on: September 27, 2025, 21:01 »

Use latest specific build from this topic for the game. All facial animations doesn't work, because they're using animation curves for morph targets. For general limitations and possible issues please read this topic.

I'm not sure whether it's related to custom materials or just generic issue, thus separate build is provided for now. If someone already had similar issue in other 5.4-5.5 games, please let me know.

Update: The game is now supported in general build without specific override.

It seems that UE Viewer only detects very low-poly versions of the meshes. I've attatched a screenshot of how the Tank_Destroyed_01_SM looks like on highest LOD. This is the same for all meshes. I'm using the latest built from here: https://www.gildor.org/smf/index.php/topic,7906.0.html. Any way to fix this?

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spiritovod
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Re: Hell is Us
« Reply #3 on: September 28, 2025, 17:30 »

@olavabtu78: The game is using nanite meshes. You can read more explanations for example in this post.
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