Game: UFL (
steam page)
UE5 version: 5.4
AES key: in the same place as usual (
link)
Mostly supported with specific build from
this topic. For general limitations and possible issues please read
this topic. Also you need to open "Paks" folder directly instead of root game folder, otherwise you'll get an error on some batch operations.
P.S. Since around fix142 build you can export animations directly from directory tree or flat view like for most UE4 games. Also now animation length is parsed in most cases and frame rate is calculated based on it, which should solve weirdly looking native animations using up to 2000 fps. For example, this game has animations baked for 30, 60 and 120fps (at least raw input without post-processing or curves).