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Author Topic: [UE5] Mongil: Star Dive  (Read 5757 times)
spiritovod
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[UE5] Mongil: Star Dive
« on: June 20, 2025, 20:51 »

Game: Mongil: Star Dive (official site)
UE5 version: 5.5
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic. For general limitations and possible issues please read this topic.


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« Last Edit: April 27, 2026, 23:37 by spiritovod » Logged
anle01637
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Re: [UE5] Mongil: Star Dive
« Reply #1 on: October 17, 2025, 17:55 »


My activation codes for UE5 5.0 and 5.5 are: 0xA5D8E030B24C201613E4CA19BA46DB01D4DF3733450ED5A1601F32F235BFE985
But I kept making mistakes and couldn't see the model, animation, or bones
Can you help me solve this
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spiritovod
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Re: [UE5] Mongil: Star Dive
« Reply #2 on: October 18, 2025, 01:06 »

@anle01637: The key didn't change for latest beta version, as well as compatibility with specific build. I can only suggest to view some tutorials about basic umodel usage, starting from the recommended one from tutorials section. Also, after in-game download is complete, make sure to open root game folder in umodel to avoid issues, because additionally downloaded packages are stored in different folder than default ones.

I've added launcher for CBT2 version to the first post, as it's not self-upgradable from the first beta, though not sure if it still works.
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anle01637
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Re: [UE5] Mongil: Star Dive
« Reply #3 on: October 20, 2025, 06:47 »

Brother, I have tested both versions and cannot see any models or skeletal movements
I don't know where the operation went wrong
I have used umodel many times before. Just select the correct version and set the path to the paks folder to fill in the correct code


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« Last Edit: October 20, 2025, 07:48 by anle01637 » Logged
spiritovod
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Re: [UE5] Mongil: Star Dive
« Reply #4 on: April 27, 2026, 23:53 »

The game is now available via official site. I've removed beta launchers from the first post to avoid possible confusion, but if someone will need them for some reason, feel free to PM me. Also probably the issue above is related to the launcher as well, because in some games while using pre-installed launcher on different PCs in-game resources can be downloaded to user_profile\AppData\Local\project_name rather than to the launcher's folder. It shouldn't happen while properly installing launchers from official sources.
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