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Author Topic: Metal Gear Solid Delta: Snake Eater  (Read 9143 times)
spiritovod
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Metal Gear Solid Delta: Snake Eater
« on: August 27, 2025, 00:17 »

Game: Metal Gear Solid Delta: Snake Eater (steam page)
UE5 version: 5.3

Partially supported with specific build from this topic - you need to use game specific override for main game, or just correct engine version for "nightmare" mini-game. For general limitations and possible issues please read this topic (almost all textures are virtual ones).

Note that there are two games included: the main one and mini-game. You need to open folders with them separately, otherwise you'll get an error.


* Clipboard01.jpg (174.81 KB, 2555x1245 - viewed 1318 times.)
« Last Edit: September 01, 2025, 03:41 by spiritovod » Logged
Leonyash3D
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #1 on: August 27, 2025, 02:36 »

Can you tell me which version shows textures? I downloaded the current version, the models are being extracted normally. But there are no textures. How can I fix this?(
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spiritovod
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #2 on: August 28, 2025, 16:23 »

@Leonyash3D: You can use fmodel, which has support for virtual textures among other things, but it has its own specifics for UE5 games.

P.S. If people are willing to discuss things, which are not directly related to this game or umodel usage (in context of this game), please do it via PM. From my experience it's not really useful to other users anyway. If someone is curious why such topics even exist, they're created mostly as supplementary parts for compatibility table for fast lookup in case of future developments.   
« Last Edit: August 30, 2025, 14:42 by spiritovod » Logged
kamelot
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #3 on: August 30, 2025, 15:43 »

It seems the comment has been deleted already, but it was an unpleasant one.
I'd like to continue using Umodel, which I'm familiar with, so I'd be happy if it supported MGS.
I'm currently using it alongside Fmodel, but will some of the forced terminations and unsupported textures be addressed in the future?
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spiritovod
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #4 on: August 30, 2025, 16:38 »

@kamelot: It was not unpleasant, I believe it just came from a user who doesn't find umodel useful for his own purposes. I've already answered to him via PM, as such discussions doesn't really belong to this topic.

As for unsupported features, unfortunately I don't have any ETA for them, and it was like that since the beginning. Current improvements are mostly aimed for elimination of random crashes where possible (those which are not game specific). I don't quite understand what "forced terminations" means, but if umodel crashes with error message or without it, feel free to report the issue - just don't forget to include error message or steps to reproduce the crash (if umodel just closes without error).
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riccochet
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #5 on: September 01, 2025, 01:34 »

I am getting this error for the minigame when I try to open the main player model, I have set umodel to the correct version, everything else seems to load fine, just not the main character.

Code:
Access violation (C0000005) at umodel_materials_ue5.exe+0x1EF43
CSkelMeshInstance::SetMesh <- CSkelMeshViewer::CSkelMeshViewer <- CreateVisualizer: SkeletalMesh4'ref_pl0089_UE' <- CUmodelApp::FindObjectAndCreateVisualizer <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix179
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spiritovod
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #6 on: September 01, 2025, 04:48 »

@riccochet: While I'm looking into proper solution, you can perform full scan before opening the mesh, this way it doesn't crash and all materials will be linked properly.

Update: I've rolled back one of previous updates which is causing the issue. Scan is still recommended though for properly linked materials.
« Last Edit: September 01, 2025, 15:26 by spiritovod » Logged
riccochet
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #7 on: September 01, 2025, 13:31 »

I will try that, never used that function before.
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DNA
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #8 on: September 03, 2025, 12:01 »

im trying to get the foilage from snake eater not the characters and i get an error even if i scan them seperatly
RawArray item size mismatch: expected 1075, serialized 12

SerializeBulkArray <- FPositionVertexBuffer4<< <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize: 0/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'Prop_Mossy_Stones_Pack_LOD0__1.Prop_Mossy_Stones_Pack_LOD0__1', pos=16E10, ver=528/0, game=ue5.3 <- UObject::EndLoad <- LoadWholePackage: /MGSDelta/Content/Art/Environment/Megascan/3D_Assets/Mossy_Stones_Pack_tliiadmva/Prop_Mossy_Stones_Pack_LOD0__1.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix181
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spiritovod
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #9 on: September 03, 2025, 22:15 »

@DNA: Make sure to select correct override option at startup screen, like explained in the first post. It's game specific override (with the game name) for main game or just engine version for mini-game. Note that almost all static meshes are nanite meshes though.
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mark2580
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #10 on: September 03, 2025, 22:36 »

Virtual textures can be viewed/exported using Fmodel, but you need a mapping file for that. So you don't have to search for it, here it is.
https://drive.google.com/file/d/1eIbg-XmD3k7iKSOmxHIY8xyPAgTc4DOC
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MARK2580
DNA
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #11 on: September 04, 2025, 15:04 »

@DNA: Make sure to select correct override option at startup screen, like explained in the first post. It's game specific override (with the game name) for main game or just engine version for mini-game. Note that almost all static meshes are nanite meshes though.



oooOOOOOooooh i see, im a dumbass, thank you, its working now
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Nathangabriel
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #12 on: September 14, 2025, 22:29 »

Hello I am new to this I just want to be able to see the models (i have the models but no luck in opening them )no texture needed and export them to blender any advise how to do it using Umodel or other software would be great thanks
« Last Edit: September 14, 2025, 22:37 by Nathangabriel » Logged
spiritovod
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Re: Metal Gear Solid Delta: Snake Eater
« Reply #13 on: September 15, 2025, 00:35 »

@Nathangabriel: You can choose export to glTF in umodel, which is natively supported in blender. If you're not sure how to use umodel in general, check at least recommended tutorial from tutorials sections. As for the rest, make sure you've read the first post carefully.
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