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Author Topic: [UE5] Aion 2  (Read 9351 times)
spiritovod
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[UE5] Aion 2
« on: November 16, 2025, 23:20 »

Game: Aion 2 (official site (kr) / official site (tw))
UE5 version: 5.3
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic. For general limitations and possible issues please read this topic. Many materials are custom. Most player animations are retargeted through two master skeletons (for male and female characters) - you can read brief explanation how it can be used in this topic (use respective "RootMesh" as base one).

Update: Specific build is updated to be able to find global container in all parent folders, which should fix the issue with global files not being found.


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« Last Edit: March 11, 2026, 06:04 by spiritovod » Logged
gargon
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Re: [UE5] Aion 2
« Reply #1 on: November 17, 2025, 23:55 »

How did you put together a complete character? I can open the character separately: body, arms, legs, and so on! But I don't understand how to put it all together.
« Last Edit: November 18, 2025, 16:55 by spiritovod » Logged
spiritovod
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Re: [UE5] Aion 2
« Reply #2 on: November 18, 2025, 17:09 »

@TXKBOY: Next time consider reading the first post carefully - if some additional steps are required to open a game, it's usually explained there. I'm not going to quote first post as an answer to such questions.

@gargon: Please don't suggest to move all packages in one folder, it's enough to just copy two files mentioned in the error, to the folder, mentioned in the error. The reason why it should be done is explained in the first post.
As for combining meshes, it can be done in the following way: append all required meshes to the current set by using "append" option in context menu, then scroll through them with PageUp/PageDown and tag required meshes with Ctrl+T. If those mesh parts are using the same skeleton, they will be combined. Though it works only for preview purposes, upon export you'll get separate meshes anyway. It' shown among other things in recommended tutorial from tutorials section.
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yc46525qq
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Re: [UE5] Aion 2
« Reply #3 on: November 20, 2025, 12:19 »



I was wondering—I couldn't find aion2 in a specific version. Could it be using a different name?
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spiritovod
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Re: [UE5] Aion 2
« Reply #4 on: November 20, 2025, 16:39 »

@yc46525qq: There is no special override for this game, just choose correct engine version.
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wumoxh
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Re: [UE5] Aion 2
« Reply #5 on: November 21, 2025, 18:56 »

Hello Sir, I get an error every time I try to extract weapons.

FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'BW_0000_T01.BW_0000_T01', pos=D58, ver=528/0, game=ue5.3 <- UObject::EndLoad <- LoadWholePackage: /AION2/Content/Character/Player/Weapon/BW/BW_0000_T01/BW_0000_T01.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix200


Serializing behind stopper (D61+4 > D64)
FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'DA_0000_T01.DA_0000_T01', pos=AC7, ver=528/0, game=ue5.3 <- UObject::EndLoad <- LoadWholePackage: /AION2/Content/Character/Player/Weapon/DA/DA_0000_T01/DA_0000_T01.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix200
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spiritovod
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Re: [UE5] Aion 2
« Reply #6 on: November 23, 2025, 00:03 »

@wumoxh: Thanks for reporting the issue, it should be fixed now in the updated build. Though such meshes are dummy ones without actual geometry.
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zhengxuanqi2025
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Re: [UE5] Aion 2
« Reply #7 on: November 27, 2025, 20:36 »

I have a problem with the wings. When importing PSA, the wings are folded
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spiritovod
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Re: [UE5] Aion 2
« Reply #8 on: November 28, 2025, 04:00 »

It's hard to tell anything without particular examples. It can be retargeted animation aimed for different skeleton, an additive animation, a mesh with cloth physics (which is not handled by animations) and many other possible options.
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zhengxuanqi2025
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Re: [UE5] Aion 2
« Reply #9 on: November 28, 2025, 10:04 »

When I import the animation file of the wings, one part of it will fold


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« Last Edit: November 28, 2025, 13:56 by spiritovod » Logged
spiritovod
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Re: [UE5] Aion 2
« Reply #10 on: November 28, 2025, 13:59 »

@zhengxuanqi2025: You still didn't explain which animation you're trying to apply to which mesh, as you've stripped all related info on your screenshots.
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zhengxuanqi2025
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Re: [UE5] Aion 2
« Reply #11 on: November 28, 2025, 14:03 »

It is normal for me to use umodel software to check, but when I export psk and psa in umodel, there will be an error in Blender, and I am not sure how to solve this problem.

Update: Sorry, it was a mistake in my settings, but now it can be used normally.

Okay, thank you for the reminder


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« Last Edit: November 28, 2025, 17:23 by zhengxuanqi2025 » Logged
spiritovod
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Re: [UE5] Aion 2
« Reply #12 on: November 28, 2025, 16:49 »

@zhengxuanqi2025: This is not discord or a chat, next time use "modify" button to add something to your post instead of writing multiple ones.

Apparently you've solved the problem, but I can still recommend to try exporting to gltf with "export all weights" option enabled instead of psk/psa. It may resolve some issues in case if the mesh is using more than 4 weights per vertex (additional weights are exported only to gltf at the moment, with respective option enabled in export window).
« Last Edit: November 28, 2025, 16:57 by spiritovod » Logged
Vitcute
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Re: [UE5] Aion 2
« Reply #13 on: December 09, 2025, 15:11 »

Hello. Please help me. I want to translate the AION2 game into my native language. I've never done this before. I found Games\NCSOFT\AION2_TW\Aion2\Content\Paks\L10N\Text\en-US\pakchunk502000-Windows_0_P.pak using FModel. Inside, there's a .dat file with the game's text. How can I edit it?


* 2025-12-09 131140.png (271.95 KB, 1464x895 - viewed 596 times.)
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spiritovod
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Re: [UE5] Aion 2
« Reply #14 on: December 09, 2025, 16:42 »

@Vitcute: Modding is out of scope of this forum. It's better to address such questions to modding communities (maybe to those dedicated to translations in your case).
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