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Author Topic: [UE5] Monster Hunter Outlanders  (Read 2182 times)
spiritovod
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[UE5] Monster Hunter Outlanders
« on: November 24, 2025, 04:14 »

Game: Monster Hunter Outlanders (official site (en) / official site (ch))
UE version: 5.5
AES key: in the same place as usual (link)

Use specific build from this topic with game specific override, and set respective platform option to avoid possible issues. For better preview you may disable shaders (Ctrl+G) and switch lighting mode (Ctrl+L). For general limitations and possible issues please read this topic.

Update: Specific build is updated to support latest game version. Now there are two override options, for older version and current one.


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« Last Edit: April 30, 2026, 19:40 by spiritovod » Logged
1803537036
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Re: [UE5] Monster Hunter Outlanders
« Reply #1 on: November 30, 2025, 15:59 »

Bro, could you help me upload the original file of the game? I can't download it now
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spiritovod
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Re: [UE5] Monster Hunter Outlanders
« Reply #2 on: November 30, 2025, 19:20 »

@1803537036: From what I read, current beta is under NDA. Such games can't be requested or shared according to forum rules.
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NERAOY
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Re: [UE5] Monster Hunter Outlanders
« Reply #3 on: April 30, 2026, 17:06 »

FIOStoreFileSystem::LoadGlobalContainer <- TokArchive <- RegisterGameFile: D:\Unpack\umodel_materials\PufferRes/pakchunk0_1.20.11.2_2_P.pak <- ScanGameDirectory <- appSetRootDirectory: dir=D:\Unpack\umodel_materials\PufferRes <- Main: umodel_build=1579 based fix239

It seems that they have updated the encryption method in the new test.
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spiritovod
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Re: [UE5] Monster Hunter Outlanders
« Reply #4 on: April 30, 2026, 19:48 »

@NERAOY: You've stripped most important part of the error about missing global container, which is supposed to be self-explanatory. You need to copy global container (files mentioned in the error message) to the folder with packages. It can be found in base apk for the game in main.obb.

I've also updated specific build to support latest game version. Now there are two override options, for older version(s) and current one. Only official base apk, which is available here, has been tested for latest version.
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zxhxy
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Re: [UE5] Monster Hunter Outlanders
« Reply #5 on: May 01, 2026, 16:17 »

After integrating all the files, the action test reported an error.@spiritovod


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spiritovod
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Re: [UE5] Monster Hunter Outlanders
« Reply #6 on: May 01, 2026, 18:11 »

@zxhxy: It seems you didn't select respective platform option (android/iOS) for your game version like suggested in the first post. Also make sure you're using build fix240 or newer. Aside from that, I can't reproduce the issue.
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zxhxy
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Re: [UE5] Monster Hunter Outlanders
« Reply #7 on: May 02, 2026, 10:50 »

@zxhxy: It seems you didn't select respective platform option (android/iOS) for your game version like suggested in the first post. Also make sure you're using build fix240 or newer. Aside from that, I can't reproduce the issue.
Oh right, I totally missed that. After switching to Android, everything runs super smoothly. Thanks!
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imbachoii
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Re: [UE5] Monster Hunter Outlanders
« Reply #8 on: May 04, 2026, 03:36 »

Can anyone share the path of this game? It's not in Android>data>com.tencent.mhadv, thank you in advance.
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zxhxy
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Re: [UE5] Monster Hunter Outlanders
« Reply #9 on: May 04, 2026, 06:58 »

Can anyone share the path of this game? It's not in Android>data>com.tencent.mhadv, thank you in advance.
You need to search in the root directory of your phone and make sure you have root access.
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imbachoii
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Re: [UE5] Monster Hunter Outlanders
« Reply #10 on: May 04, 2026, 07:36 »

I already have rooted phone the problem is I don't know where specifically the game file stored :/ I'm using mixplorer and I dm you here hoping you would reply.
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spiritovod
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Re: [UE5] Monster Hunter Outlanders
« Reply #11 on: May 04, 2026, 19:33 »

@imbachoii: It should be in /data/data/package.name (package name depends on the game version, mhadv is global one, mho is chinese). In rare exceptional cases when data is hidden in priv-app or somewhere else, just use search function from the root folder for either package name or project name (which you can see in Android/data/package.name, even if it's empty). Needless to say, root privileges are required for all of this to work.

And also next time please address such questions to android/iOS communities, since they're rather related to platform specific things, not to the game itself.
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