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Author Topic: [UE5] Silver Palace  (Read 1696 times)
spiritovod
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[UE5] Silver Palace
« on: January 10, 2026, 01:34 »

Game: Silver Palace (official site / launcher)
UE5 version: 5.4
AES key: in the same place as usual (link)

Partially supported with specific build from this topic. For general limitations and possible issues please read this topic.


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GDL
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Re: [UE5] Silver Palace
« Reply #1 on: January 11, 2026, 03:35 »

For some reason the latest umodel for UE5 crashes for me at this point:



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spiritovod
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Re: [UE5] Silver Palace
« Reply #2 on: January 11, 2026, 07:17 »

@GDL: Thanks, it should be fixed now in the updated build. It was a downgrade cased by previous update (which worked for a few tested games, but it was not correct in general).
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GDL
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Re: [UE5] Silver Palace
« Reply #3 on: January 12, 2026, 01:59 »

one more, I suddenly get this error when I scan the game for assets:

Code:
FPakVFS::DecryptDataBlock <- SerializeCompressed <- FPakFile::Serialize: file=/SilverPalace/Content/ArtRes/ScenarioRes/Common/Chapter000/Act000/Sec000/Cut000/CameraCurve/CameraCurve_20202.uasset <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /SilverPalace/Content/ArtRes/ScenarioRes/Common/Chapter000/Act000/Sec000/Cut000/CameraCurve/CameraCurve_20202.uasset <- UnPackage::UnPackage: /SilverPalace/Content/ArtRes/ScenarioRes/Common/Chapter000/Act000/Sec000/Cut000/CameraCurve/CameraCurve_20202.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /SilverPalace/Content/ArtRes/ScenarioRes/Common/Chapter000/Act000/Sec000/Cut000/CameraCurve/CameraCurve_20202.uasset <- ScanContent <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix210
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spiritovod
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Re: [UE5] Silver Palace
« Reply #4 on: January 12, 2026, 03:48 »

@GDL: You need to select engine version at startup screen, which is always the preferred way to set engine version even for generic cases. For versioned games (like this one) starting from around 4.25 and newer auto-detection doesn't really work in umodel, but there will not be engine selection popup if it was not set at startup.
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