@TechiTechi: It should be fixed now in the updated build.
For general limitations and possible issues please read
this topic, as almost all textures in this game are virtual ones and static meshes are nanite meshes.
Thanks for your help. I've gotten a new error:
Serializing behind stopper (7ADAD+240C0000 > 7BF4A)
FIOStoreFile::Serialize <- TArray::SerializeSimple <- SerializeBulkArray <- FPositionVertexBuffer4<< <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize: 4/5 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'S_Scree_01_Desert.S_Scree_01_Desert', pos=7A923, ver=531/0, game=ue5.6 <- UObject::EndLoad <- LoadWholePackage: /SevGame/Content/TestContent/Environment/_Asset/Brushify/Materials/Landscape/ProceduralMeshes/Rocks/Scree_01/S_Scree_01_Desert.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix216