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Author Topic: Romeo is a Dead Man  (Read 552 times)
TechiTechi
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Romeo is a Dead Man
« on: February 12, 2026, 23:05 »

Game: ROMEO IS A DEAD MAN (https://store.steampowered.com/app/3050900/ROMEO_IS_A_DEAD_MAN/)
UE5 version: 5.6
AES key: None

Used with this build: https://www.gildor.org/smf/index.php/topic,7906.0.html and gotten this error:

Serializing behind stopper (123B12F+100 > 123B16F)
FIOStoreFile::Serialize <- FByteBulkData::SerializeDataChunk <- FByteBulkData::Serialize <- FTexture2DMipMap::Serialize4 <- TArray::Serialize: 4/10 <- FTexturePlatformData<< <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'OWL_CassiniSt.Heightmap_0', pos=11D98FD, ver=531/0, game=ue5.6 <- UObject::EndLoad <- LoadWholePackage: /SevGame/Content/Map/Cassini/OWL_CassiniSt.umap <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix215
« Last Edit: February 13, 2026, 02:28 by spiritovod » Logged
spiritovod
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Re: Romeo is a Dead Man
« Reply #1 on: February 13, 2026, 02:31 »

@TechiTechi: It should be fixed now in the updated build.

For general limitations and possible issues please read this topic, as almost all textures in this game are virtual ones and static meshes are nanite meshes.


* Clipboard01.jpg (321.99 KB, 2552x1239 - viewed 93 times.)
« Last Edit: February 15, 2026, 02:58 by spiritovod » Logged
TechiTechi
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Re: Romeo is a Dead Man
« Reply #2 on: February 13, 2026, 05:11 »

@TechiTechi: It should be fixed now in the updated build.

For general limitations and possible issues please read this topic, as almost all textures in this game are virtual ones and static meshes are nanite meshes.
Thanks for your help. I've gotten a new error:

Serializing behind stopper (7ADAD+240C0000 > 7BF4A)
FIOStoreFile::Serialize <- TArray::SerializeSimple <- SerializeBulkArray <- FPositionVertexBuffer4<< <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize: 4/5 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'S_Scree_01_Desert.S_Scree_01_Desert', pos=7A923, ver=531/0, game=ue5.6 <- UObject::EndLoad <- LoadWholePackage: /SevGame/Content/TestContent/Environment/_Asset/Brushify/Materials/Landscape/ProceduralMeshes/Rocks/Scree_01/S_Scree_01_Desert.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix216
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spiritovod
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Re: Romeo is a Dead Man
« Reply #3 on: February 14, 2026, 00:53 »

@TechiTechi: Thanks, it should be fixed in the updated build as well.
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TechiTechi
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Re: Romeo is a Dead Man
« Reply #4 on: February 14, 2026, 02:21 »

Thanks! Works perfectly now.  Grin
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TechiTechi
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Re: Romeo is a Dead Man
« Reply #5 on: February 18, 2026, 23:08 »

I just noticed that its not exporting some textures for some models such as the motorcycle and some bosses. the output is saying its exporting but it isnt.
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spiritovod
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Re: Romeo is a Dead Man
« Reply #6 on: February 19, 2026, 05:34 »

@TechiTechi: I've disabled export for virtual textures in the updated build and now it will show 0/0 when trying to export only them (like for any unsupported objects). Though not sure it will be less confusing, as from current warnings in logs it should be already noticeable which ones wouldn't be exported, and also because while exporting a mesh, some linked textures are usual ones and they will be exported just fine.
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