Gildor's Forums

Author Topic: Empulse  (Read 217 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 2904


View Profile
Empulse
« on: June 15, 2026, 17:49 »

Game: Empulse (steam page)
UE5 version: 5.7
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic, you need to use game specific override. For general limitations and possible issues please read this topic. Materials for weapons and mechs are custom, they are based on palettes and masks from material properties. Also the game is using retargeting for most animations, you can read brief explanation how it can be used in this topic (use "BaseMesh" as base one).

If you want to extract non-native assets from the game, which are not supported by umodel, you can use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.


* Clipboard01.jpg (139.31 KB, 2549x1247 - viewed 88 times.)
« Last Edit: June 15, 2026, 17:53 by spiritovod » Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS