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Author Topic: [UE5] Lord of Mysteries  (Read 538 times)
spiritovod
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[UE5] Lord of Mysteries
« on: July 03, 2026, 04:22 »

Game: Lord of Mysteries (official site (ch) / official site (en))
UE5 version: 5.7
AES key: in the same place as usual (link)

Partially supported with specific build from this topic with game specific override. For general limitations and possible issues please read this topic.

If you need to extract non-native assets, which are not supported by umodel, use respective quickbms script from specific scripts bundle, available in topic with keys. There is also a tool for producing partially fixed utoc files, included with the script. For more info read sticked topic and this post.

Update: The tool is updated to produce more proper output. You need to remove all previosly generated with it files before copying new ones to the game. In case of issues try to restore original files of the game via the launcher.


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« Last Edit: July 04, 2026, 19:28 by spiritovod » Logged
spiritovod
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Re: [UE5] Lord of Mysteries
« Reply #1 on: July 03, 2026, 04:27 »

Note that all posts about where to get the game will be removed until it's released in some public state.

Please address questions related to the usage of the tool mentioned in the first post either to rin forum or via PM.
« Last Edit: July 04, 2026, 19:08 by spiritovod » Logged
kofing1
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Re: [UE5] Lord of Mysteries
« Reply #2 on: July 03, 2026, 16:54 »

FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_Cat_Standard_NeckAcc_002.SK_Cat_Standard_NeckAcc_002', pos=1E57, ver=532/0, game=lom <- UObject::EndLoad <- LoadWholePackage: /Game/Arts/Character/Model/Animal/Cat/Cat_NeckAcc/NeckAcc_002/SK_Cat_Standard_NeckAcc_002.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based fix259
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spiritovod
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Re: [UE5] Lord of Mysteries
« Reply #3 on: July 03, 2026, 21:54 »

@kofing1: Thank you, it should be fixed in the updated build. Normally it would not happen at all, but it's worth to add ability to skip such issues without crashes.
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spiritovod
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Re: [UE5] Lord of Mysteries
« Reply #4 on: July 04, 2026, 19:20 »

The tool is updated to produce more proper output. You need to remove all preciously generated with it files before copying new ones to the game. In case of issues try to restore original files of the game via the launcher, because you can accidentally remove some of original game files or overwrite them (overwriting shouldn't happen if you've applying generated files over newly installed game).

You can now report all umodel related issues, including warnings about missing files from logs.
« Last Edit: July 04, 2026, 19:28 by spiritovod » Logged
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