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Author Topic: [UE5] Lord of Mysteries  (Read 1170 times)
spiritovod
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[UE5] Lord of Mysteries
« on: July 03, 2026, 04:22 »

Game: Lord of Mysteries (official site (ch) / official site (en))
UE5 version: 5.7
AES key: in the same place as usual (link)

Partially supported with specific build from this topic with game specific override. For general limitations and possible issues please read this topic.

If you need to extract non-native assets, which are not supported by umodel, use respective quickbms script from specific scripts bundle, available in topic with keys. There is also a tool for producing partially fixed utoc files, included with the script. For more info read sticked topic and this post.

Update: The tool is updated to produce more proper output. You need to remove all previosly generated with it files before copying new ones to the game. In case of issues try to restore original files of the game via the launcher.
Update 2: Specific build and the tool are updated to support latest game version. They should be backward compatible with previous version as well.
Update 3: Specific build and the tool are updated with the fix for packages with bulk data, now it should be loaded correctly when possible.


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« Last Edit: August 21, 2026, 19:31 by spiritovod » Logged
spiritovod
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Re: [UE5] Lord of Mysteries
« Reply #1 on: July 03, 2026, 04:27 »

Please address questions related to the usage of the tool mentioned in the first post either to rin forum or via PM.
« Last Edit: August 20, 2026, 23:50 by spiritovod » Logged
kofing1
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Re: [UE5] Lord of Mysteries
« Reply #2 on: July 03, 2026, 16:54 »

FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_Cat_Standard_NeckAcc_002.SK_Cat_Standard_NeckAcc_002', pos=1E57, ver=532/0, game=lom <- UObject::EndLoad <- LoadWholePackage: /Game/Arts/Character/Model/Animal/Cat/Cat_NeckAcc/NeckAcc_002/SK_Cat_Standard_NeckAcc_002.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based fix259
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spiritovod
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Re: [UE5] Lord of Mysteries
« Reply #3 on: July 03, 2026, 21:54 »

@kofing1: Thank you, it should be fixed in the updated build. Normally it would not happen at all, but it's worth to add ability to skip such issues without crashes.
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spiritovod
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Re: [UE5] Lord of Mysteries
« Reply #4 on: August 20, 2026, 23:49 »

The tool is updated to produce more proper output. You need to remove all preciously generated with it files before copying new ones to the game. In case of issues try to restore original files of the game via the launcher, because you can accidentally remove some of original game files or overwrite them (overwriting shouldn't happen if you've applying generated files over newly installed game).

You can now report all umodel related issues, including warnings about missing files from logs.

Update: Specific build and the tool are updated to support latest game version.
Update 2: Specific build and the tool are updated with the fix for packages with bulk data, now it should be loaded correctly when possible. It mostly affects textures, which were loaded with lower resolution than actually available in resources.
« Last Edit: August 21, 2026, 19:35 by spiritovod » Logged
Aerlene
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Re: [UE5] Lord of Mysteries
« Reply #5 on: August 23, 2026, 19:25 »

I'm getting this error: Unable to read 1 bytes at pos=0x5FD8D
FFileReader::Serialize: File=af.pak <- FPakVFS::ReadDirectory: PakVer=0.0 <- RegisterGameFile: D:\Game/C7/Binaries/Win64/SnapversePCGameSDK/cef_resources/locales/af.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=D:\Game <- Main: umodel_build=1579 based fix276

I'm using the latest updated build with the custom version. I didn't change anything in the game files.
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spiritovod
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Re: [UE5] Lord of Mysteries
« Reply #6 on: August 23, 2026, 20:07 »

@Aerlene: Thanks, it should be fixed in the updated build. I only tested Paks folder directly and forgot that there are also CEF packages in the game directory as well. Also note that you need to use the tool, mentioned in the first post, to generate utoc files, otherwise most game resources will not be available in the viewer.
« Last Edit: August 23, 2026, 20:21 by spiritovod » Logged
Aerlene
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Re: [UE5] Lord of Mysteries
« Reply #7 on: August 23, 2026, 23:36 »

@Aerlene: Thanks, it should be fixed in the updated build. I only tested Paks folder directly and forgot that there are also CEF packages in the game directory as well. Also note that you need to use the tool, mentioned in the first post, to generate utoc files, otherwise most game resources will not be available in the viewer.
@spiritovod which tool are you referring to? I only see the bms tool mentioned but just for the non native assets
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spiritovod
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Re: [UE5] Lord of Mysteries
« Reply #8 on: Today at 00:12 »

@Aerlene: I've removed duplicate script from the specific scripts bundle to avoid possible confusion. Scripts with additional files or tools are packed into separate zip archives with the script name into the bundle.
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