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Author Topic: Combat: Task Force 121  (Read 12499 times)
spiritovod
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Combat: Task Force 121
« on: July 28, 2026, 21:19 »

Game: Combat: Task Force 121 (wiki)
UE2 version: 129/10

Skeletal meshes, static meshes and textures are supported in specific build from this topic. All games from this developer should be autodetected, but there is also game specific override just in case. The game is using additional custom data for meshes and materials, that's why some materials doesn't work. Also some animations are stored in psa format (like used in umodel's export), but they're mostly duplicates of animations from packages in system folder.

Update: It should work with the rest of games from this developer, including World War II Combat: Road to Berlin / Iwo Jima. All these games should be autodetected now.
Update 2: Fixed issue with some skeletal meshes in Shadow Ops: Red Mercury.


* Clipboard01.jpg (120.5 KB, 2537x1240 - viewed 639 times.)

* Clipboard02.jpg (90.19 KB, 2556x1241 - viewed 9 times.)
« Last Edit: October 30, 2026, 17:32 by spiritovod » Logged
spiritovod
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Re: Combat: Task Force 121
« Reply #1 on: October 30, 2026, 17:31 »

Fixed issue with some skeletal meshes from Shadow Ops: Red Mercury, which couldn't be loaded (mostly from weapons packages).
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