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Author Topic: The Quarry  (Read 104 times)
spiritovod
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The Quarry
« on: June 11, 2022, 06:25 »

Game: The Quarry (steam page)
UE4 version: 4.26
AES key: in the same place as usual (link)

Partially supported with specific build from this topic. You need to disable morph targets at startup screen and also use game specific override.

Update: You can also use ACL build for animations support (it's now recommended build). Though due to the way how they're used with master skeleton and custom engine modifications, probably only simple ones would be of any use.
Update 2: Now both mentioned builds have a stub for meshes with variable bones weights - you can't preview them, but export should work to a certain extent (exported data for those meshes may have certain issues).
Update 3: Meshes with various weights parameters should be more or less supported in the updated builds. Most of them can be now previewed in umodel, or at least exported.


* Clipboard03.jpg (92.75 KB, 2543x1236 - viewed 1494 times.)
« Last Edit: August 07, 2026, 20:55 by spiritovod » Logged
firststarvirtue
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The Quarry
« Reply #1 on: June 12, 2022, 11:52 »

I'm still getting serialization errors when trying to open the character models, but the werewolves/objects work just fine. Am I doing something wrong or is this just not supported at this time?
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fil1969
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The Quarry
« Reply #2 on: June 12, 2022, 14:01 »

I'm still getting serialization errors when trying to open the character models, but the werewolves/objects work just fine. Am I doing something wrong or is this just not supported at this time?

I don't know if i did in the right way, but I had the same problem, and i fixed in this way: disabled Animations tag, morph target and static meshes, of course selecting, override ue4 and The Quarry options
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spiritovod
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The Quarry
« Reply #3 on: June 12, 2022, 15:03 »

@firststarvirtue, @fil1969: Only some skeletal meshes may crash with bone influences error, the rest of meshes should work fine. If you encounter a crash with different error, while everything is set as suggested (disabled animations and morphs targets, and proper override is used), feel free to report them here or via PM - only asset names are fine, no need to post the whole error messages. All static meshes should be supported regardless.
The game is also using virtual textures, but they're simply skipped (you can search in logs for related messages to understand which one wouldn't be exported).
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fil1969
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The Quarry
« Reply #4 on: June 12, 2022, 15:15 »

@firststarvirtue, @fil1969: Only some skeletal meshes may crash with bone influences error, the rest of meshes should work fine. If you encounter a crash with different error, while everything is set as suggested (disabled animations and morphs targets, and proper override is used), feel free to report them here or via PM - only asset names are fine, no need to post the whole error messages. All static meshes should be supported regardless.
The game is also using virtual textures, but they're simply skipped (you can search in logs for related messages to understand which one wouldn't be exported).
Thank you spiritovod, with my setting all works fine (i'm not interested in static meshes), if i will encounter some problems, I will contact you.

https://www.deviantart.com/oo-fil-oo/art/THE-QUARRY-EMMA-UNDERWEAR-919026805
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09williamsad
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The Quarry
« Reply #5 on: June 14, 2022, 22:03 »

Tried running the specified build over assets.
All textures and static meshes are fine.

Here are some skeletal meshes with errors:
Content/Characters/DLC/Eighties/Dylan/Body/Return/DylanReturnBody.uasset
Content/Characters/DLC/Eighties/Kaitlyn/Body/Standard/KaitlynStandardBody.uasset
Content/Characters/DLC/Eighties/Kaitlyn/Body/ThroatTorn/KaitlynThroatTornBody.uasset
Content/Characters/Models/Abigail/Body/DecapitatedCleanCut/AbigailDecapitatedCleanCutBody.uasset
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HarryR99
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The Quarry
« Reply #6 on: June 20, 2022, 00:45 »

So I'm a noob with the software but I've tried everything I've read on this thread and I'm still getting the bad allocation size errors with any character models I try exporting. I'm doing the override checkbox as well and choosing Engine version 4.26 but nothing seems to work for me. It's so frustrating, can anyone help?
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fil1969
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The Quarry
« Reply #7 on: June 20, 2022, 08:19 »

So I'm a noob with the software but I've tried everything I've read on this thread and I'm still getting the bad allocation size errors with any character models I try exporting. I'm doing the override checkbox as well and choosing Engine version 4.26 but nothing seems to work for me. It's so frustrating, can anyone help?

First You have to use the custom Umodel built by Spiritowood, second in override option select ue4 --->In ue 4 version, choose the Quarry, NOT ue4 number.
third, disable morph target and animations. Anyway some meshes doesn't work (for example dlc ones)
« Last Edit: June 20, 2022, 08:22 by fil1969 » Logged
HarryR99
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The Quarry
« Reply #8 on: June 21, 2022, 04:00 »

So I'm a noob with the software but I've tried everything I've read on this thread and I'm still getting the bad allocation size errors with any character models I try exporting. I'm doing the override checkbox as well and choosing Engine version 4.26 but nothing seems to work for me. It's so frustrating, can anyone help?

First You have to use the custom Umodel built by Spiritowood, second in override option select ue4 --->In ue 4 version, choose the Quarry, NOT ue4 number.
third, disable morph target and animations. Anyway some meshes doesn't work (for example dlc ones)

Amazing, works now. Thanks Cheesy
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Morgen0s
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The Quarry
« Reply #9 on: June 22, 2022, 05:18 »

Hi, maybe silly question, but can the UE viewer or anything else somehow extract Quarry's sound from a folder with a sound ending in .uasses or .uexp?

After the case, how it's done.

Thank you in advance for your reply.
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fn2505
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The Quarry
« Reply #10 on: June 24, 2022, 12:34 »

Has anyone managed to export the crow model?
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spiritovod
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The Quarry
« Reply #11 on: June 24, 2022, 14:33 »

@Morgen0s: umodel doesn't support wwise audio, which is used in almost all modern UE games. You can use fmodel or other tools for extracting audio from the game.

@fn2505: Updated: Nevermind, see next post.
« Last Edit: June 25, 2022, 21:46 by spiritovod » Logged
spiritovod
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The Quarry
« Reply #12 on: June 25, 2022, 21:44 »

Added a stub for meshes with variable bones weights to both builds, please read notes in the base post for more info. It's not a proper solution, but you can export geometry, skeleton and materials/textures this way. Note that results may differ for psk and gltf format. Feedback is welcomed.

It's a general stub, so it will work in the same way for any other game with the same issue even without specific override.  


* Clipboard04.jpg (98.09 KB, 2547x1244 - viewed 435 times.)
« Last Edit: June 27, 2022, 01:13 by spiritovod » Logged
09williamsad
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The Quarry
« Reply #13 on: June 26, 2022, 00:00 »

Added a stub for meshes with variable bones weights to both builds, please read notes in the base post for more info. It's not a proper solution, but you can export geometry, skeleton and materials/textures this way. Note that results may differ for psk and gltf format. Feedback is welcomed.

It's a general stub, so it will work in the same way for any other game with the same issue even without specific override.  

Thanks, i tried both builds with the override, animations disabled and vertex meshes disabled.
However there are still errors.

******** Loading object SkeletalMesh4'RedDeer_F.RedDeer_F' ********
ERROR: Serializing behind stopper (4E023+A0008 > 83D59)
FPakFile::Serialize: file=/Game/Animalia/RedDeer_F/Meshes/RedDeer_F.uexp <- TArray::SerializeSimple <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 2/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'RedDeer_F.RedDeer_F', pos=4F054, ver=522/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Animalia/RedDeer_F/Meshes/RedDeer_F.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based


******** Loading object SkeletalMesh4'JacobStandardBodycostume_tear_geo.JacobStandardBodycostume_tear_geo' ********
ERROR: Serializing behind stopper (11BAC7+4 > 11BACA)
FPakFile::Serialize: file=/Game/Characters/Models/Jacob/Body/Standard/JacobStandardBodycostume_tear_geo.uexp <- FArchive::ByteOrderSerialize <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/1 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'JacobStandardBodycostume_tear_geo.JacobStandardBodycostume_tear_geo', pos=120607, ver=522/0 (unversioned), game=quarry <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Models/Jacob/Body/Standard/JacobStandardBodycostume_tear_geo.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
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spiritovod
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The Quarry
« Reply #14 on: June 26, 2022, 02:40 »

@09williamsad: In the first case you forgot to use proper override, the second issue should be fixed now in updated builds.
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